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3 Dimensional Chat / Sci-Fi guns for FPSC

Author
Message
djmaster
User Banned
Posted: 7th Nov 2009 09:49
Guess what,im making a scifi game and im willing to animate them With model pack 6 hands.Looks good so far,chamfer out the handles a bit so they dont look that blocky.

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
Fuzz
18
Years of Service
User Offline
Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 7th Nov 2009 09:52
Would you like me to send you the files?

Fuzz
18
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User Offline
Joined: 14th Nov 2006
Location: Tasmania, Australia
teamhalo
19
Years of Service
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Joined: 6th Nov 2005
Location: florida
Posted: 7th Nov 2009 14:53
I'll rig them to some animations when you're done textureing them.
Just hit me up from my email.


Fuzz
18
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 7th Nov 2009 14:59
Awesome, thanks th. I would texture it right now but when I apply the Uvmap to the model in FPSC it's never what it looks like in the preview. Its usually to small or sideways

Fuzz
18
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Location: Tasmania, Australia
General Jackson
User Banned
Posted: 7th Nov 2009 16:10
These are good! I wanna rig 'em too.

Fuzz
18
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 7th Nov 2009 16:12
Thanks. Okay, cool, but I don't have a texture because the uvmap doesn't work in FPSC

General Jackson
User Banned
Posted: 7th Nov 2009 16:24
what do you model with?

Fuzz
18
Years of Service
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 7th Nov 2009 16:27
3DSMax 9

Gingerkid Jack
19
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Joined: 15th May 2005
Location: UK
Posted: 7th Nov 2009 18:07
You might want to smooth out a lot of the mesh because at the moment it looks like a cardboard cut-out.

TheCleverGuyz
Fuzz
18
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 7th Nov 2009 22:56
Okay.

Fuzz
18
Years of Service
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 8th Nov 2009 00:55 Edited at: 8th Nov 2009 00:58
General Jackson
User Banned
Posted: 8th Nov 2009 02:14
Nice, but you should texture your model before you start.
Trust me, it'll make life a lot easier.

Fuzz
18
Years of Service
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 8th Nov 2009 03:17
Quote: "I would texture it right now but when I apply the Uvmap to the model in FPSC it's never what it looks like in the preview. Its usually to small or sideways"


Fuzz
18
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Location: Tasmania, Australia
Quik
16
Years of Service
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 8th Nov 2009 03:53
if the texture doesnt work in fpsc, then i suggest u try fixing that before u begin animation..

ALSO i think u should listen about the smooting, chamfer som edges, add some edgeloops and move verts, will make them look much much nicer^^

Gr8 models


[Q]uik, Quiker than most
Fuzz
18
Years of Service
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 8th Nov 2009 04:01
I agree. In 3dsMax, is chamfer in modifiers?

Fuzz
18
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Joined: 14th Nov 2006
Location: Tasmania, Australia
BlackFox
FPSC Master
16
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 8th Nov 2009 07:29
Nice work Fuzz. Certainly enjoy your work here.

Cheers

Mike
Fuzz
18
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 10th Nov 2009 11:00 Edited at: 16th Nov 2009 23:26
Thanks, BlackFox.

New shotgun video:
http://www.youtube.com/watch?v=62fcqZYPFqM

General Jackson
User Banned
Posted: 17th Nov 2009 01:16
Textures look good, I'm looking forward to rigging them.
HOWEVER...they dont look like scifi guns

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