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3 Dimensional Chat / FREE Robot model download !

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Simple
23
Years of Service
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Joined: 28th Aug 2002
Location: United Kingdom
Posted: 1st Sep 2003 16:36
Hi all

I've just uploaded this Robot model to my website for download. It was originally made for JetPac2003 but never got used in the end. So I’ve decided to give it away Royalty Free.

It has over 500 frames of animation ranging from .....

IDLE - BREAKOUT - JUMP - TURN - FIRE WEAPON - SWIPE ARM - WALK - WALK + SWIPE - KNEEL DOWN - SPIN AROUND DEATH ANIM

It's available in ( .ms3d + .X + .CFX formats ) and has a 512x512 texture map in .bmp + .dds formats.

Feel free to use it in any games you may make .... but credit would be nice if you do

Just click my logo to go to my web







Arrow
23
Years of Service
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Joined: 1st Jan 2003
Location: United States
Posted: 1st Sep 2003 17:14
Hey, where ya been? We were begining to think you and Raven had come to blows, with you not surriving the encounter.


Teenage Male Geek + Female Remotly Interested in Common Geek Activities = Teenage Male Jackass
Simple
23
Years of Service
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Joined: 28th Aug 2002
Location: United Kingdom
Posted: 1st Sep 2003 17:29 Edited at: 1st Sep 2003 17:30
I've moved house and now I'm renovating it, so I still won't be around much for a while.

And don't think the likes of Raven will be scaring me off. Maybe with this time I've had off will have calmed things down ? Only time will tell

Powersoft
22
Years of Service
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Joined: 1st Aug 2003
Location: United Kingdom
Posted: 1st Sep 2003 17:56
That is a nice model

Im not an ALIEN
Van B
Moderator
23
Years of Service
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 1st Sep 2003 18:47
Hehe, he is an incredible piece of hardware Simple, and no mistake .

Great timing too mate, he'll go with the compo Alien like peas and carrots.


Van-B

My cats breath smells of cat food.
Jonny_S
23
Years of Service
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Joined: 10th Oct 2002
Location: United Kingdom
Posted: 1st Sep 2003 18:49
Hi simple, I thought you'd gone and done a runner with Guy S...........I'm sure I saw ytou eating my tree with him, anyway nice model as I have said many time before.

Supermonkey - The crime gifhting sex god monkey!
Ermes
23
Years of Service
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Joined: 27th May 2003
Location: ITALIA
Posted: 1st Sep 2003 18:58
GREAT GREAT GREAT!!!!!!!

i'm going to use it for now!!!!

Free Download for a Free World
GOD
23
Years of Service
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Joined: 23rd Apr 2003
Location: right there
Posted: 2nd Sep 2003 05:47
moocher. lol
bsgamemaker
22
Years of Service
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Joined: 16th Jul 2003
Location: United States
Posted: 8th Sep 2003 13:29
Hello Simple,

Just to let you know, you sure create high quality models as I've seen on your website. Were all these models created with Milkshape 3D? And also do you create custom models and sell them as a pack on a CD ROM?, which I think would be convenient than just buying one.
Keep up the good work on those quality creations!!
Simple
23
Years of Service
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Joined: 28th Aug 2002
Location: United Kingdom
Posted: 8th Sep 2003 19:34
Yes, All were created using Milkshape.

And as far as model packs on a CD ROM is concerned ..... it's in the making as we speak but will be downloadable only

Codger
23
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Joined: 23rd Nov 2002
Location:
Posted: 8th Sep 2003 22:05
Simple
Really nice model but, when I loaded robot into Milkshape it did not animate. Any Suggestions?

System
PIII 650 MZ H.P. Pavillion
394 Mem GeForce 4 400MX
Simple
23
Years of Service
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Joined: 28th Aug 2002
Location: United Kingdom
Posted: 8th Sep 2003 22:12
The ms3d version is not rigged for animation.

If you have CharacterFX, then load up the .CFX file and export it out as a Milkshape 3D ASCII file. Then you can import it into Milkshape complete with it's bone structure etc.

Codger
23
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Joined: 23rd Nov 2002
Location:
Posted: 8th Sep 2003 22:39
That explains it.

I do not have CharacterFX my trial ran out months ago; I purchased Milkshape & 3D Canvas as well as of course Dark Basic Pro so I am not a complete moocha. I only do this as a hobby so I try to limit how many programs I subscribe to.

It sure would be nice if some organisation would come up with an expandable standard for modeling / animations that the industry would agree on ISO something or another, ah well I guess they feel they can make more money with all these differenet formats

Any chance of your intergrating the animations into the Milkshape format and adding it to the zip?

System
PIII 650 MZ H.P. Pavillion
394 Mem GeForce 4 400MX
JAT
23
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Joined: 7th Nov 2002
Location:
Posted: 10th Sep 2003 21:57
Great model, Simple.

I'm wondering about animation rates. It's both fortunate and unfortunate that the DirectX format didn't specify an absolute time rate for the animations. By not specifying it, you can assume any meaning you want to the frame times in the animation data. However, it makes it hard for both tool developers like me and art suppliers and users to have some consistency. Microsoft made it even worse by taking a wild jump when moving to their skinned mesh format in the one sample they provided (tiny.x) from the segmented frame retained mode format. They multiplied the resolution by a hundred, as well as apparently using a right-handed coordinate system, and flipping the "up" direction in their axis orientation.

From your experience, what's the most common configuration? Your DirectX format version of your robot uses the skinned mesh format, but uses the lower resolution animation frame timing. Is this the default for CharacterFX? Does DBPro make any assumptions? Maybe I need to standardize on this.

-John

John Thompson
http://www.jtgame.com/jtedit
Simple
23
Years of Service
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Joined: 28th Aug 2002
Location: United Kingdom
Posted: 10th Sep 2003 22:33
Yes JAT, it's the default for CharacterFX. The anims look and work perfectly within CharacterFX, and once exported to DirectX format ... they also work perfectly in DBpro.

I think the anim speed Van-B coded for it in DBpro was just ( set object speed 1,50 : loop object 1 )

But I have noticed that if I export out of CharacteFX as a Milkshape 3D ASCII file and then load it into Milkshape, it will play the animation really slowly.

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