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FPSC Classic Models and Media / Anyone has a tutorial how to use the skeleton in FPSC?

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3d Max to FPSC !!
16
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Joined: 30th Oct 2009
Location:
Posted: 9th Nov 2009 09:42
Hello,i would like to use the animate skeleton in FPSC for rigging to my model..anyone has some tutorial for this one..help!!

Regard!!
baggins
17
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Joined: 1st Feb 2009
Location:
Posted: 11th Nov 2009 12:44
You can use something like fragmotion and import an existing model then delete the mesh and reapply the skeleton to a new mesh. Or you can use charactershop from tgc to add a skeleton to a new mesh. That way you will get the same animations as exist in the game and you dont have to create a new .fpi file to address the animations just rename an existing one and apply the appropriate details in it.

there just has to be light at the end of the tunnel, even if its only a birthday candle....and cake!
Programador hispano
19
Years of Service
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Joined: 11th Jul 2006
Location: Dallas, TX
Posted: 12th Nov 2009 07:26
maybe this will help you. next time search the forum first.

http://forum.thegamecreators.com/?m=forum_view&t=125135&b=21

Good luck.

...........(o o)........
--oooO--(_)--Oooo---
3d Max to FPSC !!
16
Years of Service
User Offline
Joined: 30th Oct 2009
Location:
Posted: 13th Nov 2009 11:20
thank you guys .. im checking out..

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