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Dark Physics & Dark A.I. & Dark Dynamix / phy make rigid body dynamic mesh collision problem

Scene Commander
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Joined: 3rd May 2008
Posted: 9th Nov 2009 19:45 Edited at: 9th Nov 2009 20:53

*** I've managed to solve this myself, thanks for anyone who looked. The issue was with the material assigned to the mesh***)

Yet again I'm struggling with the wonders of Dark Physics.

I am trying to run a very simple program where a complex mesh and a simple sphere collide.

The physics sphere is created using phy make rigid body dynamic sphere

The mesh is created using phy make rigid body dynamic mesh.

When the two objects collide, they just pass through each other.

However, if I create the mesh with phy make rigid body dynamic box the collisions work, but only taking in the bounds of the object into consideration (which makes sense).

Am I missing something here or just being stupid? How do I set up a complex shape within the system so that collisions work, I'd just assumed that phy make rigid body dynamic mesh would create the required collision bounds.

Does anyone have any ideas?

Thanks in advance.

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