Hello everyone.
Look, I'm trying to write a very ambitious engine, AAA grade as the CryEngine 2.
I have a sketch of an intelligence system that lets the computer learn user actions and use them against him.
I'll explain how it works: each time the user calls to key functions such as fire or collision, etc. The engine stores different values as the distance to the user, current weapon, etc., and generates a pattern of behavior.
Based on that, the computer performs the action most appropriate to kill the player.
That's just one idea, in others, there is a destructible terrain and maps that are realy just a list of models and their properties and position in the world.I am going to use all the plug-in I can get.
THE FOLLOWING IS ONLY FOR URUGUAY: Anyone who really wants to unite, not by mail, to Atom Games send me an email to
[email protected].