if rich is open to suggestion/looking to improve:
slow things down a bit
= closer to the original "challenge"
namely, visually tracking what's going on plus the timing element/leading target(s). as is, it's all happening a bit too fast. maybe include a couple "difficulty" levels directly connected to the speed of gameplay.
otherwise, not bad. i've always intended to do a 3d missile command and this gives me something to scrutinize and build upon, if i ever get it started...
thanks for sharing!
Quote: "Screenies please."
(since shots in first post don't appear functional)
: undocumented UPKEY/DOWNKEY camera zoom included (yeah, i took a look at the code).