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FPSC Classic Product Chat / Enemies break from waypoint and attack player once path ends

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Message
m4marksman
15
Years of Service
User Offline
Joined: 1st Jun 2009
Location:
Posted: 9th Nov 2009 23:06
Is there any way to make enemies leave their paths and attack the player after the path ends?

John Rink
zeza
16
Years of Service
User Offline
Joined: 27th Jun 2008
Location:
Posted: 9th Nov 2009 23:36
Try the pace.fpi

Hope This Helps
m4marksman
15
Years of Service
User Offline
Joined: 1st Jun 2009
Location:
Posted: 9th Nov 2009 23:37
Ya that makes them walk on the path but then they just go back on it not leave and come after you.

John Rink
Nbt
15
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 10th Nov 2009 01:54
Don't you set their reaction in the shoot setting ?? by maybe using the chase.fpi script to make the AI chase the player down??

I only use this for fun and have no interest in making commercial games ^_^
Bugsy
15
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 10th Nov 2009 02:01
use pace.fpi as the main, when the player is spotted, if there is a shoot script, they will use the shoot script. or use pace10.fpi

add me on skype- isaacpreston. WWC percentage complete: 22%

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