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3 Dimensional Chat / Problem with Pandasoft directX exporter

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Xystus
21
Years of Service
User Offline
Joined: 2nd Sep 2003
Location:
Posted: 11th Nov 2009 15:13
Hi

I modelled a body with 3dsmax 2010 64bits
I used biped and physics for animation and i tryed to export to a X file using the configuration of this tutorial:

http://www.fpscreator.com/characterstudio.html

but the exported file is a chaos of poligons

It´s a bug or how can i do it?

I have atached files

The Plug in is Panda Directx Exporter x64 (5.2010.68.0) for 3DS Max 2010 (64 bit)

Thank you in avance and sorry for my bad english

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=Acid=
15
Years of Service
User Offline
Joined: 10th Feb 2009
Location: Australia
Posted: 12th Nov 2009 22:30
Try changing the export from either text to binary. Some screenshots of your export settings would help.
Xystus
21
Years of Service
User Offline
Joined: 2nd Sep 2003
Location:
Posted: 13th Nov 2009 01:15
My export settings are the same as the tutorial

http://www.fpscreator.com/characterstudio.html

i tryed in binary and text and the result is the same
Daniel wright 2311
User Banned
Posted: 13th Nov 2009 04:05
give me a moment, ill check it out.

DSW
Daniel wright 2311
User Banned
Posted: 13th Nov 2009 04:07
nevermind, the file gave me an error when i tryed to load in into max.

DSW
Xystus
21
Years of Service
User Offline
Joined: 2nd Sep 2003
Location:
Posted: 13th Nov 2009 14:54 Edited at: 13th Nov 2009 15:57
i have 3dsmax 2010 64bits and 32bits in two diferent computers and file load without problems

The problem is when i export with the BONES option then only export random polygons

If i uncheck BONES then it is exported fine but no animations

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