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Work in Progress / VGM TileMap Editor

Author
Message
Newbie And Furious
15
Years of Service
User Offline
Joined: 10th Nov 2009
Location:
Posted: 11th Nov 2009 17:11
Hi,
This is my first project - 2D TileMap Editor v1.0a

Features:
Creates TileMaps with your one tiles
Creates Up to 5 Collision Levels(which you can use in tile based engine)
User-friendly text based menu
Saves TileMaps with extension *.VTM. They contain all information about the tiles (position,image,collision levels) + all tiles images in memblocks
Load TileMaps

I will update it as soon as possible! At the moment it runs for me perfectly (2GB RAM Memory), but I think it need more optimization...

Here are some screenshots:

Main Screen:
http://img4.imageshack.us/img4/3852/tiles1amainscr.jpg

Some drawingsI'm not a good artist)
http://img4.imageshack.us/img4/2226/scr2au.jpg

without a grid:
http://img4.imageshack.us/img4/5726/scr3y.jpg

Mode 2:Setting collision levels(green - lvl 1,blue - lvl 2,etc)
http://img4.imageshack.us/img4/695/scr4n.jpg

Nice
http://img687.imageshack.us/img687/8538/tcreatorscenshot.jpg


Here you can download and test itlimited to 10 times
http://rapidshare.com/files/305535645/TCreatorv1a.rar.html

Bye

<VGM>
luke810
18
Years of Service
User Offline
Joined: 4th Sep 2006
Location: United States
Posted: 13th Nov 2009 19:41
This looks, very useful. I haven't downloaded it yet but I think I will. Can you export the maps to a suitable format for DarkGDK? A text file perhaps?

Newbie And Furious
15
Years of Service
User Offline
Joined: 10th Nov 2009
Location:
Posted: 13th Nov 2009 21:30
Thanks luke810,
I am not a serious programmer so I don't understand c++ progrming + GDK. I programmed this Editor just for fun and help making tile games easier with DBPro. So If you think that could be helpful for you then look that simple tile-based maze game that I write to show how it works in a basic engine.

Click :http://rapidshare.com/files/306580570/VEngineExmplaUsage.rar.html

Screenshot :
http://img21.imageshack.us/img21/6003/vengine01.jpg

The source code is not big, but can be frightening ...So be careful

<VGM>

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