One of them, anyway.
I have two kinematic objects, one is a moving platform, the other is a box that overlaps the player's collision box to make it so physics objects interact with the player (I don't use dark physics to control the player's collision, I use sparky's collision).
The moving platform works(it moves as I tell it to and physics objects interact with it), but the other one doesn't. I make them both the same way:
dbMakeObjectBox( obj, x, y, z );
dbPhyMakeRigidBodyDynamicBox( obj, 1 );
dbPhySetRigidBodyGravity( obj,0 );
dbPhySetRigidBodyKinematic( obj, 1 );
and then use the same command to set their positions:
dbPhySetRigidBodyKinematicPosition
I'm completely stumped... this worked in my DBPro project, but it's not working in DGDK. Is this a DGDK problem or something? I'm using 7.4a