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FPSC Classic Product Chat / Shader Help.

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leosmontu
15
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Joined: 16th Mar 2009
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Posted: 15th Nov 2009 01:06
German site in a matter of FPSC I saw this picture.
Floor and walls which have been used to shader?


leosmontu
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Joined: 16th Mar 2009
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Posted: 15th Nov 2009 01:33
help me please
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 15th Nov 2009 02:26
It's obviously been modified. The stock FPSC engine does not forward level lighting information to segment shaders. The only thing it passes is ambient lighting and light maps. Without the level lighting info, you'd be hard pressed to make a shader like that work in the stock engine.

The best work-around I've seen was by bond1, who used the player's position to highlight the specular/normal mapping on the walls/floor. The player's position can be accessed by the shaders because it is simply the viewport.


The one and only,


AdrianoJones Wannabe
15
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Joined: 2nd Jul 2009
Location: Ontario, Canada
Posted: 15th Nov 2009 03:51
Plystire's right. But WOW, what an amazing screenshot, that doesn't even look like FPSC, if it even is to start with though.

-Adrian

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Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 15th Nov 2009 12:22
Looks like the Source Engine to me.


EDP Map Editor[2D]
Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 15th Nov 2009 15:14
Not Source, Source only has vertex lighting for models.

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
Red Eye
15
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Joined: 15th Oct 2008
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Posted: 15th Nov 2009 15:46
It isnt source indeed. But i think that that is efx rendering system. Or PS2 Tex-Cord-Viewport Rendering System.


Aaagreen
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Joined: 4th Sep 2007
Location: City 17
Posted: 15th Nov 2009 16:00
I also doubt greatly that it is FPS Creator. FPSC doesn't render it's scenes like that.

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 15th Nov 2009 16:01
Actually since FPSC IS DBP it should be possible to get such results... I've done it in DBP before... It's just the light bulb effect that I can't place anywhere.


EDP Map Editor[2D]
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 15th Nov 2009 17:41
Lightbulb looks like a decal imo...

Violence isn't the answer, it's the question...
leosmontu
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Posted: 15th Nov 2009 18:09
Can you tell what has been done with shaders?


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Red Eye
15
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Joined: 15th Oct 2008
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Posted: 15th Nov 2009 18:50
Like coffengrunt said, decal/bloom.

@leosmontu: Awesomely ALOT!!! U can get alot of fx if modding source... Or using own PS 2 system.


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