Plant Life doesn't use decals.
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Here is what I've done, but maybe its' a script thing:
1) First I make the grass in Plant Life (obviously), then
2) Move the x file and png file over to and create the grass entity in entity maker.
3) Move the folder created into the entities folder of FPSC.
4) Point to the AI script that I made below:
;Artificial Intelligence Script
;Header
desc = walk-threw grass
;Triggers
:state=0:coloff,state=1
;End of Script
Perhaps theres something going on in the way Ive done the script. Does anyone know what it could be? I am using the latest update to FPSC (I think it is 1.16).
Any help would be much obligued.