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FPSC Classic Models and Media / Plant Life and creating walk through grass for fpsc?

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ash grinder
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Joined: 22nd Nov 2007
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Posted: 15th Nov 2009 13:11 Edited at: 15th Nov 2009 13:12
Hello. Been struggling with this for almost a full day now. But I really do not get how to make grass created in Plant Life so you can walk through it.

It's been awhile since I used fps creator, and am just doing it for fun. It would make working with it a lot easier if I could just understand from start to finish what I have to do here. Can someone help explain this in detail???

I can make trees in Tree Magik just fine and drop them right into FPSC and they look great, its just with the rather annoying grass. Apparently my setting no-collision like Ive been recomended to do - doesn't seem to work.

Perhaps doing it all wrong. Can anybody out there shed some light on this rather annoying thing?
A r e n a s
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Posted: 15th Nov 2009 19:50
You add the command to take collision off. I think it is colloff, or coloff. You'll have to check. There is a pack out there with grass in it with no collision.

Black Profductions
17
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Posted: 15th Nov 2009 20:30
it can be done with decals also, but it looks ugly

ash grinder
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Posted: 15th Nov 2009 21:53 Edited at: 15th Nov 2009 22:01
Plant Life doesn't use decals.
___

Here is what I've done, but maybe its' a script thing:

1) First I make the grass in Plant Life (obviously), then
2) Move the x file and png file over to and create the grass entity in entity maker.
3) Move the folder created into the entities folder of FPSC.
4) Point to the AI script that I made below:



Perhaps theres something going on in the way Ive done the script. Does anyone know what it could be? I am using the latest update to FPSC (I think it is 1.16).

Any help would be much obligued.
Silvester
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Location: Netherlands
Posted: 15th Nov 2009 21:54
The grass would have to be dynamic for this by the way.


EDP Map Editor[2D]
ash grinder
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Posted: 15th Nov 2009 22:01 Edited at: 15th Nov 2009 22:12
Grass is dynamic.

I can do the same in Tree Magik following my steps above, and the tree will show up great with all the transparency, textures etc.

Except this "no-collision) eludes me.

I think its probably the script, but I suck at scripting (FPI that is).
ash grinder
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Posted: 15th Nov 2009 22:11 Edited at: 16th Nov 2009 02:26
Just tried again, this time using colloff (it was set at coloff before. But... is grass supposed to move?????

Like I said, I suck at fpi scripting.

Can anyone help? Does anyone know what I am doing wrong, or have a similiar experience??

Not supposed to work with FPSC I suppose, if it does and anyone knows then why not share that info?
ash grinder
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Posted: 16th Nov 2009 23:50 Edited at: 16th Nov 2009 23:50
No-Collide Script For PlantLife (specifically grass) In Case Anyone's Interested...
---------------------------------------------------------

Done myself and works with fpsc.

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