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3 Dimensional Chat / Need help- Parts of a mesh turn invisible -Blender 3D

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dark peanut
15
Years of Service
User Offline
Joined: 31st Dec 2008
Location: USA
Posted: 15th Nov 2009 20:00 Edited at: 15th Nov 2009 20:04
Hello everybody,
I have been having some problems lately with Blender on more than one model. I complete the model with no problems. However when turn the view to "Textured" parts of the model turn invisible(see screens) I would like to fix this because I'm creating the models for FPSC and when imported to .x, .3ds, or .max the problem occurs. And in-game the mesh is still invisible. So any help would be greatly appreciated! I'll attach the .blend file for any who want to mess arond with it.

Screenshots:

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current projects: a game about a guy

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nackidno
17
Years of Service
User Offline
Joined: 3rd Feb 2007
Location: Där solen aldrig skiner
Posted: 15th Nov 2009 20:23
You might want to recalculate the normals, I have had that issue some times too. To recalculate the normals, select all faces, go into the mesh menu, then into normals, and click "Recalculate outside".

dark peanut
15
Years of Service
User Offline
Joined: 31st Dec 2008
Location: USA
Posted: 15th Nov 2009 20:32
It worked instantly and beautifully! Thanks for the quick and helpful response

dark peanut

current projects: a game about a guy
nackidno
17
Years of Service
User Offline
Joined: 3rd Feb 2007
Location: Där solen aldrig skiner
Posted: 15th Nov 2009 23:21
No problems. ^^

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