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3 Dimensional Chat / Questions on - Animation, Rotation, Pause

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Zapleaf
15
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Joined: 16th Oct 2009
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Posted: 15th Nov 2009 21:08
Just answer how ever many you are willing to help me with.

Animation:
I am using the most up-to-date blender application atm for my models, and i have them doing really nice animations inside the program. however when i export them they do not export there animations just there first frame image and nothing else. How can i get m Exported .x files to export the entire animation?


Rotation:
I have a sun, it is a simple big yellow ball that is really farm from the Terrain. My questions is, how would i go about rotating it around the plain as if it were rising and setting.

Pause:
Does GDK come with a Pause Function of some sort? I would like for some parts of my script to be trigged, but then wait say 2 seconds before acting.
Zapleaf
15
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Joined: 16th Oct 2009
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Posted: 15th Nov 2009 22:10 Edited at: 15th Nov 2009 22:12
Also:

Is there a more effecent way to Load a single object multiable times other then this.



I can't help but think 'dbLoadObject' should only need to be ran once then the game will know of it's presence and i could maybe copy it?
Zapleaf
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Posted: 9th Dec 2009 22:26
I would really appreciate a answer to the animations question.
BenDstraw
19
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Joined: 21st Dec 2004
Location: Arizona
Posted: 10th Dec 2009 04:10
hello I had this problem many times before. While I never found a good solution one soultion is to do all your rigging and animating in the characterFX program by insane software. gdk and darkBASIC really likes the .x it exports for some reason.


although that would be at the cost of the animation you have now


-Dreams of Art Mastery Brought Me Here-

Zapleaf
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Joined: 16th Oct 2009
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Posted: 10th Dec 2009 04:22
Thank you very much, im giving the program a look over now.

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