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Dark GDK / Platformer

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Shrewd
15
Years of Service
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Joined: 15th Nov 2009
Location: Albacete, Spain
Posted: 16th Nov 2009 01:29
Hi, this is my first post to the forum. I've been using DarkGDK for a while, for little fun stuff.
This time I'm trying sprite stuff. Since it's quite simple and there are sprites of all kinds over the internet I managed some to work as a test.
But for a game, I'm thinking of level... or rooms like Mario/Zelda style and I can't get an idea of how to make it.
I read something about making layers, liked that idea. But don't know how to store them on other file, (usually I made all by code)...
Ideas?

Btw I'm spanish sorry for my bad English.
Marsh0
15
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Joined: 18th Mar 2009
Location:
Posted: 16th Nov 2009 06:29
Well the system i use is a number it reads the number out of a text file and then loads that tile number out of a giant tilesheet. It takes a bit of math though.

Here is one of my map files. Hope it may help.

Shrewd
15
Years of Service
User Offline
Joined: 15th Nov 2009
Location: Albacete, Spain
Posted: 16th Nov 2009 13:12
I think I would need a screenshot or legend to see what each thing means...

I suppose first line is the music, 2nd the name and then the map itself by layers but I get lost on the rest. The divisions are 15x20, thats the whole map and the charracter moves arround? Or is just a screen and player can't move from it?

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