Curiouser and curiouser, you two have better systems than me... a 650MHz Celeron, 392MB RAM, and some generic Intel video card. I must be doing something weird that only works with Win2000.
Raven, great suggestions for the animations, especially that poor stiff tail of hers. The kitten used to be able to jump (up onto the headstones) but I ended up commenting out that code... in later levels there are kinda jumppads (well, big spider webs), in an effort to make harder-to-navigate puzzles. And more pushable items and floorplates that trigger crossbows, although those are still buggy. I like the thing about pulling on ropes, and I might put a sorta half-jump back in the more I think about it
Oh, I'm definitely stealing that idea for the scramble animation when she lands!
Needs more "cute". (Grrr, now I have to learn how to animate beyond rotating legs back and forth, lol)
Inferno (or anyone else listening) I completely forgot... the default resolution can be overridden. In the same directory as the game (like C:\program files\MKF\), open "MKF.ini" with notepad or such. Resolution, color depth, max fps, and sound volume can be changed... in lieu of actual in-game controls. Not 100% sure it'll work since a couple other functions run before it checks that file (need to fix that too!).