@
Ekipshi, nah you get both. I thought I had your name in the forwarded list. Did you not recieve the download for the junkyard pack?
Quote: "I'm still new to the way things are done in FPSc, but is there any reason why you rename the same identical textures, even though they are the same exact texture?"
Mainly out of good habit. I give each entity it's own unique files, weather or not some of them are shared. The customer can change things around if they chose to do so. It's just more traditional this way. It's the same reason why many of the models I have uploaded to my store account use a 1024 diffuse map. That extra detail isn't necessarily needed for every model in a map, but this way, the customer will have that extra detail if they want to use it. And if not, they can simply scale it down.
Quote: "tell me, can these be used in commercial games?"
Yup. No credit nessacary. I think it's rather pointless offering free media and then slapping a bunch of restrictions on it. If I wanted something in return, I would have uploaded the models to the store.
Kravenwolf