I've been working on a smallish 2.5D Scifi game and have been busy making models that will appear in it. I have lots made so far(mostly props like crates, barrels, wall/ceiling lights, cubicle walls, rocks, etc.) but decided to show off some of the ones that I was more pleased with. Some of the poly counts are embarrassing, but I haven't had any major FPS issues importing them into DB so I might just leave them be for now.
Apparently the protagonist likes the throwing potential of a modified Japanese Type 97 hand grenade
It runs 1,828 polys, but I also have a 360 poly version for in-game purposes:
Still needs to be textured, but I liked the idea of a ship that transforms somewhat for space/atmosphere navigation. Definitely not finished with the texture. 1,070 polys:
A larger ship that will be used for the beginning level. This model will mostly be used in cut-scenes, but it did set a foundation for the level design. No texture yet, but I am calling the model done with 7,284 polys:
Again, mostly a cut-scene model. But also again, gave me a foundation for the level design. This will be where most of the game takes place 24,558 polys(!). No texture as of yet:
It's a large project to undergo, but I am learning a lot and am getting some pretty decent models out of the deal! Thanks for looking!
There's something in this room that makes you can't speak well.