Quote: "no, it'd just be confusing to the player and get annoying. also, it'd be a real buzz kill when they find these so-called "clues" and piece it all together in their mind that the whole thing is just some crazy guy's hallucenations."
Many players felt ripped off when they beat Myst or Riven, but many others didn't and actually enjoyed it. Having a plot twist like that could be what makes the entire thing interesting. While the player is thinking that there really ARE zombies (just like the character) they form hypotheses in their minds about why there would be zombies only to find out that the guy they're playing as is completely insane and is hallucinating the entire thing. To be honest, I would find that a lot more interesting as a story than the age-old run-into-the-ground zombie scenarios everyone tries to use right now.
Quote: "I'm also not demanding more action, just don't have there be one fight in the whole game, or else the player will not be GOOD at fighting when they reach the fight. either no fighting, a few well placed small fights, enough for the player to learn, or a good amount of combat."
I don't recall getting prior fighting experience in Shadow of the Collosus before they stick with a 5 story mammoth hurling around a massive club. Guess what? It's likely the player is going to fail and have to
try again. (Btw, Shadow of the Collosus is my all time fav. game to date because it was an action/puzzle game done right
)
About the fighting, I agree it would add to the depth of the gameplay if the player had to actually fight the zombies, which is why I mentioned it.
The one and only,