Hi All
Trying to see if my graphics card, my models or if it dark physx or my code.
I have three model parts :-
1. a ground, base
2. a tube, with hole cut out of the side.
3. a ball, sphere.
Now using Nvidia visual debugger with this code, all shows and works how I expect it to.
However what I see in darkbasic is some different the ball bounce all over the place and is not smooth.
so here's the code
Rem ***** Main Source File *****
phy enable debug
sync on
sync rate 60
autocam off
position camera 0,10,-5
point camera 0,0,0
phy start
load object "ground1.x",1
color object 1,rgb(25,23,34)
rotate object 1,0,0,-2
phy make rigid body static mesh 1,"gro.x",0
load object "tube4.x",2
phy make rigid body static mesh 2,"mesh11"
load object "ball1.x",3
position object 3,0,6,0
phy make rigid body dynamic sphere 3
do
phy update
sync
loop
and the models are in the down load button.
can you check and see if you get the same results
ho if you've not got the latest visual debugger you can get form here
link
http://developer.nvidia.com/object/pvd_home.html
Dark Physics makes any hot drink go cold.