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3 Dimensional Chat / Rigging help please.

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Master Man Of Justice
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Joined: 13th Feb 2008
Location: Between Insanity and Intelligence
Posted: 20th Nov 2009 05:19
alright, i made the bones, i have the model, im lost now. all the tutorials i have seen they build the rig up mesh by mesh. how would i build the rig into the mesh ? do i need to seperate parts of my mesh and attatch it to the bone? here is the pic.


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Master Man Of Justice
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Posted: 20th Nov 2009 21:56
Help?

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Todd Riggins
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Location: Texas, USA
Posted: 21st Nov 2009 06:15
I'm not familiar with your software you are using there, but you should be able to attach the vertices of your mesh to specific bones. Looks like you have the bones set up inside you mesh good enough... now just attach vertices of the mesh to the nearest bones and then you should be able to animate your mesh. Your software you are using should have some kind of functionality to attach vertices to bones.

I believe that to be the general idea. Mabie somebody else here familiar with that software you are using can shed more light for you.

Daniel wright 2311
User Banned
Posted: 21st Nov 2009 07:11
if i remember right, you can only rig piece by piece in anim8tor. so your mesh needs to be in sepret pieces.i might be wrong but i dont think i am.

DSW
Master Man Of Justice
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Posted: 21st Nov 2009 20:07
ahhh man. well is there a better program that i can use that i can attatch like Todd Riggins said?

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Master Man Of Justice
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Posted: 21st Nov 2009 23:35
*Bump* for help because no one seems to care but seriously can anyone help me

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Sigh
18
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Location: The Big 80s
Posted: 22nd Nov 2009 00:21
I'd help but I don't use the program you are using so I don't know how it works.

In Milkshape, you select the joint you want to assign a mesh to, then select the mesh, then assign the mesh to the joint. Once you do that you can move and rotate the joint and the mesh goes along with it.

Keep your Hope & Change to yourself, I choose Liberty! Stop by for a chat! [IXE]Nateholio on irc.maxgaming.net:6667 #GarageGames
Master Man Of Justice
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Posted: 22nd Nov 2009 00:33 Edited at: 22nd Nov 2009 01:23
*Apparently people take me to seriously* *EDITED*

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lazerus
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Posted: 22nd Nov 2009 00:48 Edited at: 22nd Nov 2009 00:54


Wow you must be seriously retarded for posting that.

I really do hope that your are'nt being serious...

really, i do...

Please tell me am being dense and that it was a joke> Please?

Sigh
18
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Joined: 26th Dec 2005
Location: The Big 80s
Posted: 22nd Nov 2009 00:51
MS3D is only like $25. Not expensive really for the features it offers.

here's the link to DL it legally:

http://chumbalum.swissquake.ch/

Keep your Hope & Change to yourself, I choose Liberty! Stop by for a chat! [IXE]Nateholio on irc.maxgaming.net:6667 #GarageGames
General Jackson
User Banned
Posted: 22nd Nov 2009 01:02
What are you talking about lazerus?

Master Man Of Justice
16
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Posted: 22nd Nov 2009 01:22 Edited at: 22nd Nov 2009 01:38
Wow! you really think i would do that nah im going to ask my parents when they get in

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Ortu
DBPro Master
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Location: Austin, TX
Posted: 22nd Nov 2009 01:42
Blender is free and has a super easy method to assign the mesh to bones: build your mesh and your armature much the same as in any 3d suite then parent the mesh to the armature and use the option "create vertex groups by bone heat"

It'll auto-assign and weight vertices to bones based on proximity, you can then go and clean up the vertex groups manually by weight painting, or assigning values to selected vertices.

That being said, a simple skeletal armature which can deform a mesh is not a true "rig". It can get the job done for posing and simple animations, but if you are wanting good, detailed animation do some searching for examples of good animation rigs with IK.


Master Man Of Justice
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Posted: 22nd Nov 2009 01:46
nah im just using it for posing i dont know why people take me seriously about that tho

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zeroSlave
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Location: Springfield
Posted: 22nd Nov 2009 05:22
Master Man Of Justice, you might check out: CharacterFx

It is freeware and has some pretty good rigging and key framing options. It takes a few minutes to get use to, but there are a couple tutorials out there, and a few examples on the webpage.

There's something in this room that makes you can't speak well.
Daniel wright 2311
User Banned
Posted: 22nd Nov 2009 05:27
yea,CharacterFx should do the trick for you, but milkshape is the best bet becouse you can create any thing then you can rig them right into the program.

DSW
Master Man Of Justice
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Posted: 22nd Nov 2009 07:01
Nah it's cool, my folks ordered ms3d for me i have my old m4a1 sopmod (you can search the forum for it) rigged with hands and im in progress with animating taking off the silencer and reloading wish me luck , but im off to bed.

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Master Man Of Justice
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Posted: 22nd Nov 2009 07:05
Here's what i've got so far


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