There is no 2d camera built into DBPro, unfortunately.
So... a 3d camera rotates, pans, and zooms. The easiest (and fastest) 2d camera to make, would be one that pans. Left/right, up/down. You would just take your object's "World" coordinates, and subtract them by your camera coordinates. A bit harder than this would be adding in scaling. You would multiply the object's world coordinates by a scale factor, and then subtract them by your camera coordinates.
Even harder, adding in rotation. That involves rotation matrices, and trig. Basically, you take the object's world coordinates, rotate them by the negative camera angle, scale them, then subtract...
I wrote some code to do just that in the code snippets board.
http://forum.thegamecreators.com/?m=forum_view&t=157447&b=6
It's kinda slow though, and I've only tried it out with circles and lines.
Still, i'd recommend simple movement, from side to side. Rotation and scaling doesn't seem to add much to a 2d game (rotation especially)