Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Rigged/Animated Model Pack 9/10 Hands

Author
Message
Marc Steene
FPSC Master
18
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 20th Nov 2009 21:53
Hi,

Is there anywhere I can get the MP 9/10 hands which are attached to the animation skeleton? The only files available are the .x files which can't have animation retrieved from them.

Thanks

FREE FPSC Billboard Pack: http://forum.thegamecreators.com/?m=forum_view&t=160850&b=24
Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Bigsnake
15
Years of Service
User Offline
Joined: 7th Apr 2009
Location: England
Posted: 21st Nov 2009 00:20
well, I dunno what software your using but fragmotion can retrieve animations from .x files.

If you want the hands to follow the model then try merging the animations, if you have a merge animations feature then you can add a animation from the gun to the hands then move the hands slightly and they will of course move with the gun

Hope I helped

http://image.fps-files.com/images/56Watermod_Logo.bmp[/img]
charger bandit
14
Years of Service
User Offline
Joined: 10th Nov 2009
Location: Slovenia
Posted: 21st Nov 2009 08:34
You should ask EAI himself for the arms with skeleton.

A.K.A djmaster
Marc Steene
FPSC Master
18
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 21st Nov 2009 10:11
Thanks for the help Bigsnake. I imported the .X file of Unarmed 1 then exported it as an .ms3d file (I am using Milkshape). The animations came through and everything is good, except the joints are not behaving like they should be. They appear as just lines without any editable joints. How do I make them editable? Sorry, I'm an amateur at modelling

FREE FPSC Billboard Pack: http://forum.thegamecreators.com/?m=forum_view&t=160850&b=24
Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Bigsnake
15
Years of Service
User Offline
Joined: 7th Apr 2009
Location: England
Posted: 21st Nov 2009 12:31
do you have it in animating mode ? I dunno how to access the animating mode in milkshape

http://image.fps-files.com/images/56Watermod_Logo.bmp[/img]
Aaagreen
17
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 21st Nov 2009 12:38
Unless you get the .max files from EAI (not gonna happen unless you earn them) then you'll never get a flawless convertion of .x to whatever. .fbx ruins the joints too, so you'll need the original files if you intend to do some animation - it's bloody hard with a corrupted rig.

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
Marc Steene
FPSC Master
18
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 21st Nov 2009 14:07
Aw, that's a shame I'll have to stick with the fantasy hands for now.

FREE FPSC Billboard Pack: http://forum.thegamecreators.com/?m=forum_view&t=160850&b=24
Migration Discussion Thread: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21

Login to post a reply

Server time is: 2024-10-13 07:29:42
Your offset time is: 2024-10-13 07:29:42