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FPS Creator X10 / Modelpack 3 - Light fixtures won't show in-game

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TMS
15
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Joined: 9th Feb 2009
Location:
Posted: 21st Nov 2009 03:49
They show in the editor, but not in-game.

Lights without light sources look odd, so it'd be nice if you guys knew of a fix. I have the latest update with the Mature patch.

Thanks,
TMS
Bigsnake
15
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Joined: 7th Apr 2009
Location: England
Posted: 21st Nov 2009 04:10
Ive never been able to get MP3 working in x10, no matter what I do, change its effects, change its scripts, its textures, well you get the idea


Yea, I dont think x10 can display MP3 for some reason

http://image.fps-files.com/images/56Watermod_Logo.bmp[/img]
TMS
15
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Joined: 9th Feb 2009
Location:
Posted: 21st Nov 2009 04:43
Everything in MP3 except for the lights work just fine.
Bigsnake
15
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Joined: 7th Apr 2009
Location: England
Posted: 21st Nov 2009 15:41
dunno, sry

http://image.fps-files.com/images/56Watermod_Logo.bmp[/img]
michael x
15
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Joined: 10th Jan 2009
Location: Cybertron
Posted: 22nd Nov 2009 07:31
dont worry i will be showing off some info on how to get the lights and other thing to work in x10.

more than what meets the eye
TMS
15
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Joined: 9th Feb 2009
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Posted: 22nd Nov 2009 19:16
When can I expect said info?
PW Productions
15
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 27th Nov 2009 01:33 Edited at: 27th Nov 2009 01:36
To fix this, right click on the light entities, select the texture which should be under the directory: Files\Entitybank\M3\Lights and depending on the light entity you will have to either choose lights.dds or lights2.dds or something like that. It works perfect for me.

EDIT: Screenshot attached.

Hope that helps.

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Crazy Cam10
17
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Joined: 18th Jul 2007
Location: Why The Hell Does You Want To Know
Posted: 27th Nov 2009 13:33
How the hell did you get Mp3 to work in X10? o_O

Cam Ownz You!!

www.gamingstuff.co.nr
Bigsnake
15
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Joined: 7th Apr 2009
Location: England
Posted: 27th Nov 2009 16:43
yea, same here, I treid what you said PW a long time ago but it didnt work

wizard of id
18
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 27th Nov 2009 20:30
There is a post I made a long time ago that fixed all these problems
except door entities....

Pointless Assault video
http://w13.easy-share.com/1408971.html
Bigsnake
15
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Joined: 7th Apr 2009
Location: England
Posted: 27th Nov 2009 21:05
is there anyway you could give us the secret ? I cant seem to find your post using search

wizard of id
18
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 27th Nov 2009 22:49
This is for walls and all.

Entities simply requires the texture files to be converted to dds and DTX 5 and the relevant fpe files edited.It also requires the _D2 tag...

Quote: "This will fix platforms windows doors walls and any thing else related to MP 3 segments.

The meshes are not centered in x,y,z coordinates this has to be done with any model editor. I just used lithunwrap it’s quick easy any painless.

The hard part however is that all FPS files are now filled with the incorrect x, y, z coordinates so you will have to open the FPS files with FPSC segment creator and move the segments into the correct positions again you will see for example the outside wall over lapping the inside walls of segments and has to be pulled out slightly and all walls needs to be pulled down as well.

I can confirm that is does in fact work 100% and will no longer have the problem of outside walls being missed placed in game the other segments still a have to be completely tested.

I can’t help with doors as you would need to import it into a model editor and still keep the animation info center it and export with animation in tact"


Pointless Assault video
http://w13.easy-share.com/1408971.html
Bigsnake
15
Years of Service
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Joined: 7th Apr 2009
Location: England
Posted: 27th Nov 2009 23:50

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