This is for walls and all.
Entities simply requires the texture files to be converted to dds and DTX 5 and the relevant fpe files edited.It also requires the _D2 tag...
Quote: "This will fix platforms windows doors walls and any thing else related to MP 3 segments.
The meshes are not centered in x,y,z coordinates this has to be done with any model editor. I just used lithunwrap it’s quick easy any painless.
The hard part however is that all FPS files are now filled with the incorrect x, y, z coordinates so you will have to open the FPS files with FPSC segment creator and move the segments into the correct positions again you will see for example the outside wall over lapping the inside walls of segments and has to be pulled out slightly and all walls needs to be pulled down as well.
I can confirm that is does in fact work 100% and will no longer have the problem of outside walls being missed placed in game the other segments still a have to be completely tested.
I can’t help with doors as you would need to import it into a model editor and still keep the animation info center it and export with animation in tact"
Pointless Assault video
http://w13.easy-share.com/1408971.html