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Dark GDK / collision between 2d and 3d

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iammfa
15
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Joined: 14th Feb 2009
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Posted: 21st Nov 2009 15:58
Hi,
about collision in DarkGDK, i want ask a question:
Is it legal to use the command "int dbObjectHit ( int iObjectA, int iObjectB )" between 3d model and 2d sprite (ex: 2d bullet and 3d enemy)
Hassan
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Joined: 4th May 2009
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Posted: 21st Nov 2009 16:47
i doubt,

but you might be able to do the following:
make a random image, with any size, and set it's alpha to 0, and position it on dbObjectScreenX/Y(), and size it to be as big as the object ( you can size it depending on the distance between you and the enemy ) and test the collision between that random sprite and the bullet.

anyway, making a 2d bullet wouldnt look as good as a 3d bullet

Caleb1994
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Location: The Internet you idiot!
Posted: 21st Nov 2009 21:53
If you are going for realism then the bullet wouldn't even be seen(so you don't even make one) you just cast a ray(with sparkys) or something to that extent and see if there is a object in the line.

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heyufool1
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Posted: 21st Nov 2009 23:42
Quote: "If you are going for realism then the bullet wouldn't even be seen(so you don't even make one) you just cast a ray(with sparkys) or something to that extent and see if there is a object in the line.
"


What if the bullet has a tracer?

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Caleb1994
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Joined: 10th Oct 2008
Location: The Internet you idiot!
Posted: 22nd Nov 2009 04:04
What do you mean? I'm sorry i am not familiar with this form of a tracer.

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