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FPSC Classic Models and Media / Choosing the proper collison for Enitity?

Author
Message
The Master Dinasty
17
Years of Service
User Offline
Joined: 14th Sep 2008
Location: Valhalla
Posted: 21st Nov 2009 17:04 Edited at: 21st Nov 2009 17:05
Hello ladies and gentlemen, i am making walkthrough able houses but they are Entitys, what kind of collison shoud i use with the entity maker? Ive been using "polygon" i was wondring if there is any better way of doing it?
Thanks

EDIT:Whops noticed i spelled Entity wrong



-Massap2

Beacause massa is the master!
Daniel wright 2311
User Banned
Posted: 21st Nov 2009 17:07
polygons are best to use as if you dont for alot of things you will walk right through them.

DSW

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