Thanks for the input on the bars.
Quote: "In a real aeroplane, you don't use the guages too much but judge it from the horizon/nose position"
One of the first things you are told when learning about flying is to always trust your gauges, especially when flying over large bodies of water.
Speaking of instruments, I was thinking that the player would need to look down a bit to see the cockpit instruments. I have a HUD system in place so the player doesn't need to take their attention away from the fight, but think that more detailed info and controls would be implemented with the instruments.
Sorry for the big image. Quite a few HUD items haven't been implemented in code yet such as weapons display\status, target damage, etc.
Keep your Hope & Change to yourself, I choose Liberty! Stop by for a chat! [IXE]Nateholio on irc.maxgaming.net:6667 #GarageGames