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Work in Progress / Free 2D Orpg Maker

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Marsh0
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Posted: 21st Nov 2009 21:00 Edited at: 22nd Nov 2009 18:21
I currently own a site for a Free 2D Mmorpg Maker. But it is in visual Basic 6. So this is me upgrading it i suppose. Made with Dark GDK

www.freemmorpgmaker.com

Server

Very simple, havent put any work into it yet.

Alpha and Color Changer

Not much to see, just a few alpha and color changing tests.


Ingame shot, you can walk around the npc walks around. Cast spells. Chat, see other players Not much is done.


Spells look exactly the same as current Eclipse. Though they will probably have alpha channels hue controls etc.


The map editor looks like stercus, but i thought i might as well show you anyway. It gets the job done. Adding new layers is simple and adding attributes is even easier. I need a good GUI for this and a better system. I am putting more work into the game right now then the map editor.

Here is the plaintext of a map. May convert to binary for faster speeds but the map loading is currently instant so i may just keep the current system.





Not much is done as you can see but i thought i would give people something to look at. Feel free to give suggestions. Also anyone who can make good looking GUI\'s im looking for some help in that department. The current GUI is by Magicshmop and Blodyavenger.





Spritesheet being used

Ashingda 27
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Posted: 21st Nov 2009 21:14
Wow looks really nice!
Silvester
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Posted: 21st Nov 2009 21:28
Marsh, about darn time you showed up over here! Sheez!


EDP Map Editor[2D]
Insert Name Here
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Posted: 21st Nov 2009 21:35
Those are RPG Maker sprites. That's plagiarism.

Silvester
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Posted: 21st Nov 2009 22:29
Quote: "Those are RPG Maker sprites. That's plagiarism."

Dego does the same thing, and nobody complains about that. Besides Eclipse has used them since forever and never had any issues with them, nor are they using them commercially.


EDP Map Editor[2D]
Insert Name Here
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Posted: 21st Nov 2009 22:58
Hey, use them if you want, I'm sure no one will take any notice. But it's still illegal, even if it's not commercial.

heyufool1
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Posted: 21st Nov 2009 23:24
Legally it's ok to use the RPG Maker sprites, but personally I'm sick of seeing those everywhere, so I suggest using original sprites.

Your bedtime story is scaring everyone
If found my very own Fail!: http://cheezburger.com/View.aspx?aid=2712171776
Ashingda 27
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Posted: 21st Nov 2009 23:25
I thought RPG Maker sprites were free??
C0wbox
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Posted: 22nd Nov 2009 00:36 Edited at: 22nd Nov 2009 00:37
I like the way this is upgrading from Visual BASIC to Eclipse++.

Neither of which are a TGC product, so this is yet another WIP that shouldn't be here.

Marsh0
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Posted: 22nd Nov 2009 10:21
Quote: "I like the way this is upgrading from Visual BASIC to Eclipse++.

Neither of which are a TGC product, so this is yet another WIP that shouldn't be here.
"


Its obviously made with Dark GDK or i wouldn't be posting on these forums. Try to give a little benefit of the doubt before flaming peoples posts.

Yes i am aware the sprites are Rpg maker. Though none of the sprites i am using are right now are. I need sprite files to test the engine it is really up to the game creators what sprites they will use. Thanks for the comments .

Hey Silvester
Garion
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Posted: 22nd Nov 2009 15:30 Edited at: 22nd Nov 2009 15:31
Quote: "Dego does the same thing, and nobody complains about that. ."

I did...

Engine looks great by the way And I love the GUI
C0wbox
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Posted: 22nd Nov 2009 15:33 Edited at: 22nd Nov 2009 15:37
@ Marsh0
Who said I was flaming? - I'm merely making sure WIPs conform to the WIP board rules.

Quote: "Its obviously made with Dark GDK"

I don't see evidence for this claim anywhere at all; no where does it say it's made in Dark GDK.

And as all the windows all say made with Eclipse++ I therefore assume it isn't made in with a TGC product.

So, sorry if it is made in a TGC product but you've got to actually show that it is, otherwise users (not just myself) will get suspicious and start referencing the rule-book.

Therefore, I'd suggest adding somewhere that it is made in Dark GDK.

Silvester
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Posted: 22nd Nov 2009 15:52
Quote: "And as all the windows all say made with Eclipse++ I therefore assume it isn't made in with a TGC product."

That's a watermark for the engine itself, Eclipse++ means that it's Eclipse made in C++, for as far as I understand from the original forums.


EDP Map Editor[2D]
C0wbox
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Posted: 22nd Nov 2009 15:56
@ Silvester
At the end of the day, I'm not that worried what he made it in.

But it doesn't say its made in a TGC product, so I was merely pointing out that if it isn't, it shouldn't be on this board.

If it is, then, it should say so in the first post.

Silvester
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Posted: 22nd Nov 2009 17:11
Quote: "@ Silvester
At the end of the day, I'm not that worried what he made it in.

But it doesn't say its made in a TGC product, so I was merely pointing out that if it isn't, it shouldn't be on this board.

If it is, then, it should say so in the first post."

I'll give you that, but to be honest the but ugly text rendering should've made it more or less obvious that it's either Dark Basic Pro or DarkGDK.


EDP Map Editor[2D]
C0wbox
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Posted: 22nd Nov 2009 18:01 Edited at: 22nd Nov 2009 18:04
Lol, well whoever is at fault over what it's made in, this WIP still doesn't conform to the rules of the overall forum with a reference like S*****n Village:


xD
So good luck keeping the mods happy with that in the WIP.

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Marsh0
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Posted: 22nd Nov 2009 18:22 Edited at: 22nd Nov 2009 18:23
Added that its made with dark GDK. You know tons of people have seen that screen shot on a couple different forums. Your the first to notice that XD. Also its not really swearing, and anyone who would even recognize what that is i think can handle it.But if it is indeed breaking the rules then please remove the post. I will make a more proper one when i get some more screen shots and more progress done.
Silvester
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Posted: 22nd Nov 2009 19:26
Oh, by the way Marsh... Will the night system be improved in this version, like with just modified tile colors or the same way is worked in the original? If I may be honest the old fashioned way kind of lags like crazy on some Computers.

I'd also love to help you with this where possible, but unfortunantly my C++ knowledge is a little short when it comes to more complex things such as this. I however do have a request... Please for the love of god make more layers. It can be a pain in the ass when you're putting 2-3 trees near eachother to figure out they'll override eachothers tiles.


EDP Map Editor[2D]
C0wbox
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Posted: 22nd Nov 2009 19:44
@ Marsh0
Na I wasn't implying it was swearing I was more referencing it to AUP rule 3.6:
3.6 Anything considered "adult" material (be it pornographic or horrific)

I don't mind what you call the village.

But you know, some un-knowing 10 year old on these forums might go type it into Google and be swept away in a sea of joy. xD (Which isn't allowed by the way.)

(Oh and I *d it out just so I can't be accused of using the word here )

Marsh0
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Posted: 22nd Nov 2009 20:35
Quote: "Oh, by the way Marsh... Will the night system be improved in this version, like with just modified tile colors or the same way is worked in the original? If I may be honest the old fashioned way kind of lags like crazy on some Computers.

I'd also love to help you with this where possible, but unfortunantly my C++ knowledge is a little short when it comes to more complex things such as this. I however do have a request... Please for the love of god make more layers. It can be a pain in the ass when you're putting 2-3 trees near eachother to figure out they'll override eachothers tiles.
"


I am not sure about the night system just yet, i am still just getting the engine basics down. Getting things sent from server to client etc. As for you not knowing much c++ your map editor looks much nicer then mine. There will most likely be the same ammount of layers as the current eclipse
ground
mask
mask2
fringe
fringe2
roof

then a animation layer for each layer. But it all depends on how much i can figure out. I am still learning c++.
Silvester
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Posted: 22nd Nov 2009 20:38 Edited at: 22nd Nov 2009 20:53
Quote: "I am not sure about the night system just yet, i am still just getting the engine basics down. Getting things sent from server to client etc. As for you not knowing much c++ your map editor looks much nicer then mine. There will most likely be the same ammount of layers as the current eclipse
ground
mask
mask2
fringe
fringe2
roof

then a animation layer for each layer. But it all depends on how much i can figure out. I am still learning c++."

Ah, I see. And my map editor is made in Dark Basic Pro. :/ I'm still trying to get strings to work in a way I understand in C++, then I'll convert my map editor over to that. It was however made because I'm sort of working on a 2D Online game behind the scenes... But yeah. If you want I could send over the Map Editor code as well as the code used to load it... Note that C++ can't load arrays though, but I mean you might be able to steal some ideas from my code.


EDP Map Editor[2D]
GIDustin
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Posted: 22nd Nov 2009 22:53
Ironically I am just now starting on my own 2D MMORPG. I think I have to make my own engine though as mine is skill based, and class-less.

How big of maps does it support?
Marsh0
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Posted: 23rd Nov 2009 02:43
Thanks for the offer but i probably wouldn't understand it to well. Thats some of the reason im writing my own code so i can understand how it works.
Silvester
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Posted: 23rd Nov 2009 06:29
Quote: "Thanks for the offer but i probably wouldn't understand it to well. Thats some of the reason im writing my own code so i can understand how it works."

Hehe, this is where the original Eclipse went wrong at.


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Marsh0
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Posted: 23rd Nov 2009 06:53
Oh i am pretty damn sure its terribley coded. But as long as it runs bug free without using to much memory then im happy. Alot of this is just to try to learn c++
Silvester
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Posted: 23rd Nov 2009 07:05
Quote: "Oh i am pretty damn sure its terribley coded. But as long as it runs bug free without using to much memory then im happy. Alot of this is just to try to learn c++ "

No, I meant that the Original Eclipse went wrong when there were Aprox. 5 people working on the source, I mean some people optimize their code, add security checks and whatnot, while others only understand half of it and just add random crap to it which slows the entire thing down or bugs other bits and pieces up.(e.g. Binary account saving in EE1.0 would mess up the entire attack system because it would save the attack timer as well, my crappy workaround being is resetting the attack timer inside Sub LoadPlayer(), hehe)

Anyways, back to the drawing boards... I've just had a *cough*genius*cough* idea.


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Marsh0
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Posted: 23rd Nov 2009 07:46
ah, i misunderstood then. Yea i can definitely see how multiple people working on something can get it to go terribly wrong. Got more work done today but it takes a crap-ton of work to recode a entire engine. Definitely starting to come together though.

Whats your genius idea if you dont mind me asking?
Silvester
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Posted: 23rd Nov 2009 11:54 Edited at: 23rd Nov 2009 12:02
I know how much work it is, I've pretty much recoded the entire EEv1.0 engine myself, and have also made a few simple 2D ORPG like frameworks that never got anywhere.

Quote: "Whats your genius idea if you dont mind me asking?"

Well, since you're working on a C++ version, I figured I'd give a .Net version a shot, there's more people that understand VB.Net then C++ around. But first... Time to rewrite my map editor.


EDP Map Editor[2D]
Marsh0
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Posted: 16th Jan 2010 08:01
New Update, got items on the ground you can pick them up. On the right is your inventory. Can have multiple npcs now. You can kill npcs level up gain stats etc.



www.touchofdeathproductions.com
Cliff Mellangard 3DEGS
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Posted: 16th Jan 2010 16:13
Quote: "New Update"

Looks really great
If you are looking for some fresh new freeware sprites so check out breeze.(amazing stuff there.)
For freeware stuff so are they free and for comercial stuff so do you have to check with them first.
But i recomend that you check these ones out!!!
http://www.rpgrevolution.com/lunaproductions/br/index.html
Marsh0
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Posted: 16th Jan 2010 19:22
Thanks , i am aware of the breeze project. Not to worried about sprites / tiles just yet. To much coding to do still

www.touchofdeathproductions.com
Sharlenwar
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Posted: 31st Jan 2010 01:52
Heya Marsh, good to see you on the forums here. I have been wondering how long before you decided to update the programming language for Eclipse. Good to see you here and I can't wait to see what kind of progress you'll make with this.
Vickie
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Posted: 31st Jan 2010 02:27
Great work Marsh, and its good to see you here!

ALways~
Vickie

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