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Newcomers DBPro Corner / 3d world studio

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lash94
15
Years of Service
User Offline
Joined: 22nd Nov 2009
Location:
Posted: 23rd Nov 2009 19:52
hi, i need help with 3d world studio. i made a room and exported it to "dbo" format and i wrote:

load object "room.dbo", 3

but when i test my game, the room doesnt have textures, is all white, and is not solid, i can cross the walls like a ghost

and other question: how i make mi own textures for 3d world studio?
Cash Curtis II
19
Years of Service
User Offline
Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 23rd Nov 2009 23:12
1. There is only one explanation, because 3DWS automatically copies the texture you use to the same folder as the DBO file. Unless you moved it, it must be because you've used the STF texture which are proprietary to Leadwerks products. To use them you'll either have to use different textures or convert them. This leads into your next question...

2. All of the textures are located in the 'C:\Program Files\3D World Studio\Materials' folder. Here you can see all of the textures you are using and add new ones. A new folder represents a new category. You should use DDS files, as they load MUCH faster than other file types.

As for being able to 'cross the walls like a ghost', that's your own problem, you have to add collision to your level as you see fit through various collision commands. You are not limited to DBPs native collision commands, just search the forum.


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