In valve hammer editor. I can create a map. I then place a light entity in the map. If i place it one side of an object, a shadow will be cast. (permenant). If i dont light a room it will remain dark.
Is this poosble to acheive out of bsp.
can i set ambient light 0 and create a load of lights manually.
will it cast shadows like on a bsp.
also will i be able to create enough lights?
I have decided not to use a bsp map dues to space and the fact that i wont be able to access wad textures and other resons. so i want to make a level using a .x object. and i want to hav all the liht fectures of a bsp map. i doubt this would be possible.
thx. Another question. In cartography shot. Can i have a bsp map and have the textures hanging around loosly or do i have to have the textures in a wad file.
>>TerraByte. Putting the Byte back into Terragramming<< If my post has less than 20 typos then it wasnt me who wrote it!
