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FPS Creator X10 / how do i raise water in x10

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svdw1992
15
Years of Service
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Joined: 23rd Nov 2009
Location:
Posted: 23rd Nov 2009 22:45
hi im new and just started i've got a question to : how do u raise water in x10 yes i know with tab but i mean with a triggerzone or something like that can someone pls tell me how to do this thank you

WAKOEWAKOE
budokaiman
FPSC Tool Maker
15
Years of Service
User Offline
Joined: 24th Jun 2009
Playing: Hard to get
Posted: 23rd Nov 2009 23:28 Edited at: 23rd Nov 2009 23:29
There is a script in the script bank named "raisewaterlevel.fpi"





There is also a manual that TGC bothered to write.

This signature is legen-wait for it... dary };]
Jingle Fett
16
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Joined: 20th Dec 2007
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Posted: 24th Nov 2009 08:47 Edited at: 24th Nov 2009 08:57
Whether that script actually works or not though is unknown. I've used one of those scripts for modifying the effects, the bloom one, and it doesn't work; if you put it on a triggerzone and walk through it the numbers change but the actual bloom doesn't, at least not in test games. I assume that they all work the same so you'll probably get similar results but I haven't confirmed that


Unity Engine 2.6 is now available for FREE
http://www.unity3d.com
budokaiman
FPSC Tool Maker
15
Years of Service
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Joined: 24th Jun 2009
Playing: Hard to get
Posted: 24th Nov 2009 15:11
I have used it, it does work.

This signature is legen-wait for it... dary };]
Bigsnake
15
Years of Service
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Joined: 7th Apr 2009
Location: England
Posted: 24th Nov 2009 16:41
Quote: "There is also a manual that TGC bothered to write."


lol, I reckon TGC shouldnt spend their time typing it cause nobody reades it

kitty101
16
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Joined: 5th Feb 2008
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Posted: 29th Nov 2009 00:01
No.

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