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3 Dimensional Chat / Just a mom needing help and advice to make a game.

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LuciaMarie
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Posted: 24th Nov 2009 16:01
I am a mom with a regular Joe amount of computer knowledge. (i.e. No classes and I just fiddle here and there.)I volunteer teach religious education and of course the kids don't study. I want to make them a 3D computer game to reinforce what I teach them in class. What I had in mind was a Neopet KeyQuest type animated game. I want them to be able to pick a card (similar to a "community chest/chance" card in Monopoly) that will have a religious education question. If they answer right (click the multiple choice answer) then they will be able to move their token. In my little utopia, it would be perfect if the software would also allow me to make short movies that were instructional. Does such a software exist?
Thank you for any advice you can offer. I would search for the answer to my question but I don't even know where to begin to look, in order to find something that could do the "cards" that the game would need. Thank you, thank you, thank you!!!
LuciaMarie
Asteric
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Posted: 24th Nov 2009 18:33 Edited at: 24th Nov 2009 18:33
Most games like this require a programming language to create, which takes some time, you can grab Dark Basic Pro for free right now from this website but like i said, will take a little wile to learn the basics.

I am no expert but you could try Game Maker from yoyo games as another alternative, it still requires "scripting" but will not take as long to learn.

Sorry if i missed anything, i know its a short reply as i have to rush out the door.

General Jackson
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Posted: 24th Nov 2009 20:39
I would try DBpro.

Amyrildora
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Posted: 24th Nov 2009 21:59
Yeah there is no easy way to make a game with no knowledge of programming, etc. but DBPro will probably get you the best results the quickest I would try that if I were you

Good Luck

Give into The Night!
Happy Cheesecake
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Posted: 24th Nov 2009 22:04
And it will take some degree of dedication to learn how to get the results you want. DBPro will probably be the quickest way, but it's still not that quick. You'd have to learn the parts of the language that you need to know, get the media for the game, and get it working correctly in a nice appealing package for your students. I'm guessing it'll be a good month of work to get this working, since you're a beginner and all. Good luck.

lazerus
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Posted: 25th Nov 2009 00:17
Think of it as learning french, only more applicable.

SJHooks
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Posted: 25th Nov 2009 04:13
Everyone's probably right, try DBP at first, its a quite simple language to learn, and pretty powerful for its simplicity (which is a good thing compared to the idea you have in mind). Just a tip though, your question doesn't apply to 3D chat, it applies more to the programming talk side of this forum. 3D chat is for literally what it says: things having to do with making 3D, (or showing it off). But other than that, good luck, what you are asking doesn't sound that complex, so I imagine it's simpler than it sounds.

Typos, they can't live without me.
Master Man Of Justice
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Posted: 25th Nov 2009 04:38
Dark basic or Visual basic would be your best bet , look into it and good luck

Cash Curtis II
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Posted: 25th Nov 2009 09:51 Edited at: 25th Nov 2009 10:41
The game that you described is very simple, setting up a framework to which you could add questions and videos yourself wouldn't be a problem.

Dark Basic Pro is what I would use (because it's what I use). Since you posted this in 3D chat I assume you want the game to be 3D in some way?

I'd be happy to help you.


Download the game!
Van B
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Posted: 25th Nov 2009 10:35 Edited at: 25th Nov 2009 10:36
A board game like that should be pretty straightforward to develop because you can avoid the tricky parts of game development, like collision, media handling - and concentrate on making it look appealing and play well.

You could probably do enough in just 2D for this, like have a big image with your board on it, and place markers on it for the players, sprites are probably the easiest option as you can just create them and leave them there instead of pasting images. 3D modeling and texturing can take a long time to learn - as long as learning to program and it's still as time consuming, even when you do have skills. My main point though, is that 2D is tangible - you can get your students involved, drawing the board, pieces etc. Might be a way to fool them into learning about religion, by having to work out what each character would look like and stuff like that. I guess it depends on how you want to work on it - you could get the students involved in the art and design side, and forum members here like to help with projects like this.


Health, Ammo, and bacon and eggs!
Plotinus
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Posted: 25th Nov 2009 13:34
Learning a language such as DBPro to write a program like that is not easy - especially to start with - but it is well worth the effort. Remember also that people on these forums are very helpful when you run into problems or don't know how to go about doing something (as long as you're clear about what the issue is, which I'm sure you would be).

I'm a theologian so naturally I approve of this project.
Cyborg ART
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Posted: 25th Nov 2009 18:05
DB Pro is quite simple to master, I have been using it for an average ammount of time each week for 2 months and knows enough to make basic games.

And as Plotinus said, people over here are really friendly and helpfull.

RUCCUS
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Posted: 25th Nov 2009 18:54
I would be happy to work with you to create the program you're thinking of, but I would require some form of payment. I've been programming for quite some time now and have worked on a few projects-for-sale in the past. The game you've described above would not take me too long to work out a base-framework for you to test and get back to me with more ideas / suggestions on. Once we worked out the framework (where everything is focused on gameplay and not on how the game visually looks), we could move on to getting the graphics and videos set up. I'm currently in second year college studying animation, and I've got a really good background in creating 3D models/animations/scenes for game use, so Im pretty confident I would be able to get a visual look and sound to the game that you would be happy with.

If you're interested in going this route you can drop me an email at

adam [dot] eisfeld [at] gmail [dot] com

(I can't put the actual email as a spam bot could find it and flood me emails with spam, sorry).

- Adam Eisfeld
General Jackson
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Posted: 25th Nov 2009 19:38
So THATS why people do their emails like that.
I always wondered.

Sid Sinister
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Posted: 26th Nov 2009 00:24
Actually, the mechanics could be done pretty well in Microsoft PowerPoint. You could do animations and everything inside of it. It wouldn't be the prettiest thing, but it could be pretty polished.

As for creating a game from scratch, both Cash Curtis and RUCCUS know their stuff. I'd pick either of them (or both!) if you wanted to have this game outsourced.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Current Project: http://strewnfield.wordpress.com/ (Last updated 06/11/09)
Kravenwolf
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Posted: 26th Nov 2009 06:15 Edited at: 26th Nov 2009 06:16
Quote: "the mechanics could be done pretty well in Microsoft PowerPoint."


Funny, I was coming back to this thread to suggest the exact same thing.

@LuciaMarie, yes, I would recommend giving it a shot in Powerpoint. Before I knew anything about 3D modeling or game design in general, I made a few games in Microsoft Powerpoint. They obviously aren't comparable to what I can do now with an actual game engine, but a Powerpoint 'game' should definately be able to accomplish what you want it to do. Using several slides and hyperlinks, you can easily create a 'quest' that takes the player through a 2D world.

For instance, draw out, or paint the inside of a log cabin, with a note lying on the bed. Then scan the image and save it on your computer. Put the image in Powerpoint, and then add a hyperlink over the note. When the player clicks on that hyperlink, it takes them to another slide which has a large note displayed on the screen with a question. There are multiple choice answers under the question. Each answer would have a seperate hyperlink to it. The correct answer (if the player clicks on it), will take them to another slide, which has a drawing of the outside of the cabin, and on a trail to the village. So they can advance through their quest. Clicking a wrong answer could hyperlink the player to a slide which gives them a hint, or more information about the question. I hope you get the idea.

Kravenwolf

LuciaMarie
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Posted: 28th Nov 2009 19:18 Edited at: 29th Nov 2009 14:04
I want to thank you all so very much! You have no idea how grateful I am to all of you! I am going to do some reading and studying on your advice and then will begin to teach myself.

I thought this was where I should post since I want to have 3D dice for the kids to roll... Next time I will post on the programing place.

At this point I want to try and learn and try to create the game. Maybe it will keep these old brain cells of mine going a little longer. If I can't accomplish it, I will come back to those that have offered to create it for a fee. I have 15-year-old twins and one of them is interested in working and learning this with me, so that is another reason it would most likely be best if I work on learning it.

There is a lot for me to learn and work on. You have all inspired me. Thank you again!

God bless you!
LuciaMarie

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