I can't really tell you DarkPhysics equivalents if there are any, but I can try and tell you what each command does. Also, I haven't used most of these commands so I looked it up in the source or wiki to see what it did.
ODE GET OBJECT B CONTACT()
ODE GET OBJECT A CONTACT()
- These two commands tell if the objects in contact collided, 1 if it did and 0 if it didn't.
ode set contact fdir1
- this is from the ode wiki for fdir1...
fdir1 is a "first friction direction" vector that defines a direction along which frictional force is applied. It must be of unit length and perpendicular to the contact normal (so it is typically tangential to the contact surface). It should only be defined if the dContactFDir1 flag is set in surface.mode. The "second friction direction" is a vector computed to be perpendicular to both the contact normal and fdir1.
ode set world erp
ode set world cfm
- IIRC, erp and cfm is only for joint stuff because it messes with constraints on objects. ERP fixes any small errors in joints so it doesn't split and cfm is used to tell if it is a hard (value of 0) or soft constraint. If it is hard then the joint can't be violated and if it is soft then it can (depending on how soft).
- I would read this page for erp and cfm for more info -
http://opende.sourceforge.net/wiki/index.php/Manual_%28Concepts%29#Joint_error_and_the_error_reduction_parameter_.28ERP.29 - but usually you don't really need to change this, the default is fine and I don't think this is in DarkPhysics.
ode create static triangle mesh
- a triangle mesh uses the objects mesh to create the geom for polygon perfect collision.
ode set response
- this sets if you want collision against statics or not, 0 is default and 1 ignore statics
ODE GET BODY ADJUSTMENT X : ODE GET BODY ADJUSTMENT Y : ODE GET BODY ADJUSTMENT Z
- I think this is fpsc specific because fpsc required objects to be a minimum size of 7x7x7 otherwise it would fall through the floor. This get the adjustment to the floor because of that minimum size.
ode create dynamic cylinder(i think capsule and cylinder are the same but just making sure)
- Cylinder and Capsule are a little different, capsule has a semi-sphere at the top and bottom while a cylinder is flat at the top and bottom.
Hope that helps you out