i had the same experience as miraben; the remote control went missing. i think it didn't make it into the save game at all... it was there when i saved and quit but when i followed the hint (was stuck on the same thing/battery) after reloading, the remote was nowhere to be found.
overall, very cool, and the artwork is amazing. of note, i play in 800x600, which i set my desktop to before launching (or the game lags heavily. see system specs in sig). sometimes it runs quickly, but sometimes it lags as if i was still in native 1680x1050. it made me wonder if resolution/settings were included in the save game and had reverted to those settings on load?
game play was "natual" but i think some tweaks are in order, still:
one thing that bugs me is the "wiggle" effect when an item from the inventory is over a "usable" trigger location. i wish it would outline itself in green showing it's usable or maybe "overlay" with the "arrow take" icon and make it green, instead. small gripe but i think it would add polish.
another suggestion is to add a "skip to end" option in the "live" cinematics (like the phone call). i appreciate that we can skip to the next line of dialogue, but after a couple re-tries, i'd like to skip some of them altogether. with that, the other dialogue sequences... ie, when you look at the ashtray and then move to something else... i could be in the bathroom, say, yet it continues the "...glad i kicked the habit" line; i feel it should have halted once i stopped looking at it and moved on.
again, good stuff here and i can see the MANY hours you've put into this. it's very stable, shows quality, and high potential for fun. i've seen your work before and regret not experiencing it before this. i'll be downloading your other demos very soon!
Virtual Nomad @ California, USA
AMD Phenomâ„¢ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
ATI Radeon HD 3650 @ 512 MB . Vista Home Premium 64 Bit