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DarkBASIC Professional Discussion / BSP collision cancelling Standard collision?

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CattleRustler
Retired Moderator
22
Years of Service
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Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 3rd Sep 2003 01:16
Here's the code I am using:



I set it up to have 2 dummy objects, one for bsp collisions, one for standard collisions, but it seems once bsp collision is set on for ANY object, automatic standard collision fails. The hit is registered by the system but it fails to auto-back-track the player, the player passes right thru the collided object, in this case Object 2 with any other non bsp object. Any Ideas?

Thanks

-RUST-
Terabyte
23
Years of Service
User Offline
Joined: 28th Dec 2002
Location: UK
Posted: 3rd Sep 2003 01:40
i dont think you can cross normal objects with bsp can you .. or is that normal obects with camera and bsp enviroment....god bsp can be anoying

>>TerraByte. Putting the Byte back into Terragramming<< If my post has less than 20 typos then it wasnt me who wrote it!
CattleRustler
Retired Moderator
22
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 3rd Sep 2003 01:56
I just basically want to run around in a BSP world, in First Person view (it ain't a shooter) and be able to collide with bsp geometry correctly -AND- collide with dbp/imported objects correctly, with both types of collision being handled automatically (I am using 2 dummy objects and default camera). So far BSP is all fine but standard is not. The standard hits ARE detected/registered but the Response flag does nothing when set to 1, you pass right thru the object.

this may be a bug

-RUST-

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