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Dark GDK / How to draw text infront of sprites

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Hassan
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Posted: 26th Nov 2009 19:12
Hello.

how can i do it? i tried dbDrawSpritesFirst(), it just doesn't draw the sprites if i have any 3d object.
dbDrawToFront(), i dont know if it has something to do with text, but it doesnt make any change

thanks.

Marsh0
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Posted: 26th Nov 2009 20:44
Just put the dbText after all the model loading code. Or after the code where the model refreshes.
Hassan
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Posted: 26th Nov 2009 20:59
my dbText is right before the dbSync in the loop, and my object doesn't update, nor my sprites

Ovan35
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Posted: 30th Nov 2009 18:13
I wish I had a solution for you Hassan.I just wanted to say that I've been having the same problem too.The first time I had the problem it was solved with the dbDrawSpritesFirst() command but when I tried it again for a seperate title screen it didn't work.
I'm going to leave the code for the part that worked here.Maybe it will help you in some way.



It was such a small seed... I needed to find out what was growing inside. And there was only one way to find out. So I decided to raise it.

Hassan
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Posted: 30th Nov 2009 19:12
the problem with dbDrawSpritesFirst() is that it draws sprites even before 3d objects, so they are displayed over it ( i think )

pcRaider
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Posted: 1st Dec 2009 08:54
this

Hassan
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Posted: 3rd Dec 2009 13:21 Edited at: 3rd Dec 2009 13:25
thanks, that works! ( sorry for the late reply )

prasoc
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Posted: 3rd Dec 2009 18:18
An easier way is to use dbPasteSprite after drawing it to the screen (and hiding it), then it goes in the order that you call the commands in

Hassan
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Posted: 3rd Dec 2009 19:26 Edited at: 3rd Dec 2009 19:27
you should have said that earlier xD, thanks alot!

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