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FPSC Classic Product Chat / Black Screen apears when plr dead

Author
Message
Yearcut
User Banned
Posted: 27th Nov 2009 09:29
Hi all,

There is something wrong with my FPSC. Just after i installed Project Blue this started to happen. When player's health reaches "0" and lives reaches "0" a black screen splash for 1-2 sec and after that the "Game Over" Screen appears.

But with vanilla FPSC, it fades in the screen to black and then fade out to Game Over screen.

Is there a way to fix it in PBUM edition FPSC?

Another Question: Is it possible to skip player death animation (when health reaches 0 and gun hides and the camera moves down giving the effect of First Person falling on floor). It takes 3 sec and i want to save my game's 3 sec. So, is there a way to skip it and direct respawn the player?

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Bigsnake
17
Years of Service
User Offline
Joined: 7th Apr 2009
Location: England
Posted: 27th Nov 2009 21:03
Quote: "There is something wrong with my FPSC. Just after i installed Project Blue this started to happen. When player's health reaches "0" and lives reaches "0" a black screen splash for 1-2 sec and after that the "Game Over" Screen appears."


is this in test mode or your built game ?

Quote: "Another Question: Is it possible to skip player death animation (when health reaches 0 and gun hides and the camera moves down giving the effect of First Person falling on floor). It takes 3 sec and i want to save my game's 3 sec. So, is there a way to skip it and direct respawn the player?"


Possibly with a mod, im not sure though

Plystire
23
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 28th Nov 2009 00:29
Well... I always like my level to revert BACK to the time of before the player died, so what I normally do is have the checkpoints perform an autosave (quicksave) and then I have a global script perform a quickload if the player died (health=0).

There are a few pros and cons to this, however. First, the quickload loads up the player's lives at time of reaching the checkpoint, effectively negating the use of lives. Second, if the version you're using doesn't have a proper save routine, some things in the level may not have loaded properly. But, depending on your situation, it may more pertinent for the level to revert (and force things back into position) upon the player's death.


As for the black screen, that is a bug in PB. The same happens when completing a level (When it's supposed to fade to black). It's on the list of bugs to be fixed already.


The one and only,


Yearcut
User Banned
Posted: 28th Nov 2009 06:51 Edited at: 28th Nov 2009 06:53
Quote: "As for the black screen, that is a bug in PB. The same happens when completing a level (When it's supposed to fade to black). It's on the list of bugs to be fixed already."


Looking forward to this fix, if you (or s4mod) fix this someday please email me a patch or something
. I am not requesting PBUM 8 or next version, just a patch for the current version.

If it will take ages for you or s4mod (more than a week) then can you please let me know how to skip that black screen?

I am using PC but when i play my game on my laptop my friends starts to think that the pc is crashed becuase of that black screen

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Plystire
23
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 28th Nov 2009 23:54
Neither s4 nor myself have much free time at the moment. S4real, though, is finding spare time to port PB over to v116. After that, there are a few things planned to do, but once that's done, I can most likely provide a small update for minor bugs such as this.


Don't expect it to be within a week, though. Real life is taking priority right now for the both of us.


The one and only,


Yearcut
User Banned
Posted: 30th Nov 2009 05:23
Quote: "Real life is taking priority right now for the both of us."


ok, enjoy your real life.

And, is there a way to fix it without going into the source code? cuz i am thinking of fixing it myself or skipping the fades.

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