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3 Dimensional Chat / compo model...

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Metamophic
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Joined: 23rd Aug 2003
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Posted: 3rd Sep 2003 02:31
i am trying to make a game for the compo but i would like to make some changes to the alien model(add a weapon, reanimate). i tried characterFX but it can only animate. i also tried Gmax but it can only save changes in the .gmax format. so, is there a program that can let me do this stuff? possibly for free?

www.freewebs.com/metamorphicsoft
CattleRustler
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Location: case modding at overclock.net
Posted: 3rd Sep 2003 02:43
gmax can export x format
use conv3ds.exe

-RUST-
Metamophic
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Posted: 3rd Sep 2003 03:39
when i go to file->export the only option it gives me is .p3d

www.freewebs.com/metamorphicsoft
Falelorn
23
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Location: Canada
Posted: 3rd Sep 2003 03:58
you can get conv3ds.exe from the Microsoft Direct X Extras DL.
CattleRustler
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Posted: 3rd Sep 2003 05:50
search the sub directories of gmax, it's there. its a command line x compiler

-RUST-
Metamophic
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Posted: 3rd Sep 2003 06:16
sorry cattlerustler,but i'm not seeing it . what is the name of the file?

www.freewebs.com/metamorphicsoft
CattleRustler
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Posted: 3rd Sep 2003 17:51
conv3ds.exe

search in the gmax folder (including sub directories)
that's how I found it by accident
It takes a filename.3DS and outputs filename.x, and you can include or omit animation data, and some other properties as well

-RUST-
Van B
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Location: Sunnyvale
Posted: 3rd Sep 2003 18:09
Erm, that's actually supplied with DB, and is the best way to go from .3DS to .X - that's what I did - I made the changes in Max, then exported to .3DS and used Conv3d to convert to an .X file - works perfectly in DBPro.

I don't think you can use GMax to export .3DS, at least not legally anyway, 3DS-Max is about the best, yet most inconvenient method for adding animations to the alien.

I'm not sure if your allowed to totally wipe the animations, because if someone only has CharacterFX to animate with, they'll have to forget the existing ones and start with bones. The webpage states that you can add any animations you want, but does that mean the existing frames have to remain?.

I think though, that you'd be better off having the weapons as seperate objects that you glue to the hands with code, means easy weapon changing and less messing about - you just gotta look into the GLUE OBJECT TO LIMB command, get hold of some nice rayguns, and experiment a lot until it's feels right (ancilliary weapon model pivot points are the key to neat limb gluing).


Van-B

My cats breath smells of cat food.
Metamophic
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Posted: 4th Sep 2003 01:21
cattlerustler, sorry but its not there. i did a windows search for conv3ds.exe and it's not there. maybe its cuz i have ver. 1.2? i looked up conv3ds.exe on google and it took me to some msdn page that mentioned it so i got the dx9 SDK but i havent found it yet.
vanB, thanks and the newsletter says "You are allowed to add or change as many frames of animation of the supplied Alien model as you wish". i would like to have 3dsMAX but i havent got 3K so spend on software(though i wish i did )!

www.freewebs.com/metamorphicsoft
CattleRustler
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Posted: 4th Sep 2003 01:24
that's strange because I dloaded gmax the other day and there it was. hmmm, strange. DX SDK has it me hears.

sorry

-RUST-
Shadow Robert
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Location: Hertfordshire, England
Posted: 4th Sep 2003 07:38
gmax doesn't have any export options to anything other than gamepack formats (not officially anyways)

you'd be best of using Milkshape for something like this or trueSpace 3.2

Metamophic
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Posted: 4th Sep 2003 07:48
hooray! i finally got it into milkshape! (imported it into charachterFX exported it to milk)

www.freewebs.com/metamorphicsoft
Shadow Robert
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Posted: 4th Sep 2003 10:13
why didn't you just load it into Milkshape as 3DS?

Metamophic
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Posted: 5th Sep 2003 00:21
(smacks himself in the forehead) duh! it for got it could import .3ds!

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AlecM
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Location: Concord, MA
Posted: 8th Sep 2003 06:03
truespace always exported .x files just fine. as long as there isnt any mesh deformation in the animations it works.

Goto http://www.shellshockede.com

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