i cant see the image
EDIT
it just appeared
what i'd suggest is you lower the mesh to about 8,000 polies for roughing out, when your roughing out characters it acctually helps if you keep the poly count low, innitially. also it doesn't look like you've used the z sketch feature, this is a very easy and quick process of roughing out a base mesh. and how many subtools is this made up of? as there appears to be a seem on the legs. however for your first attempt it looks quite good, could you post a render of it in the clay matcap as its quite difficult to see some of the details with the one being used at the moment.