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3 Dimensional Chat / WW2 Weapons

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Fuzz
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Posted: 28th Nov 2009 03:17 Edited at: 28th Nov 2009 03:28
General Jackson
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Posted: 28th Nov 2009 03:55
Eh, they definitely need some details

Fuzz
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Posted: 28th Nov 2009 03:57
Quote: "They aren't finished yet"


dark peanut
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Location: USA
Posted: 28th Nov 2009 04:13
They look very nice for early stages! A big step up from your scifi weapons if I may say so. Keep it up they look like they're shaping up to be great!

dark peanut

current projects: a game about a guy
Fuzz
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Posted: 28th Nov 2009 04:24
Thanks, dark peanut.

General Jackson
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Posted: 28th Nov 2009 04:27
Sorry about that =P
But you know those would be impossible to animate ://

Fuzz
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Posted: 28th Nov 2009 04:39
Quote: "But you know those would be impossible to animate ://"


Why? I animated my STEN.

General Jackson
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Posted: 28th Nov 2009 04:54
But... theyre not seperate groups are they?

Fuzz
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Posted: 28th Nov 2009 04:58
Yeah, its just one colour so it kinda looks like a mesh.

Happy Cheesecake
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Location: My non-vice-presidential refrigerator.
Posted: 28th Nov 2009 05:12
The STEN looks very nice. The BAR is also getting there. And I can't really say much about the Thompson since it's still early WIP. Keep it up. I'd like to see what you do with the textures.

[url=http://www.xboxlc.com/profile/HappyCheez]

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Fuzz
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Posted: 28th Nov 2009 05:53
Thanks, Happy Cheesecake.

EyePrize Studios
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Posted: 28th Nov 2009 16:16
Nice models FUZZ, if their your first, then thats even better!!

Keep it up!!

We have got our eyes on the prize.
http://forum.thegamecreators.com/g/avatars/eyeball4.gif
Gingerkid Jack
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Location: UK
Posted: 28th Nov 2009 19:07
They don't have to be in seperate groups to animate you just assign the verts to the different bones. Also you need to round the edges to stop them looking like a cardboard cut out. And don't say: They're not finished yet because thats a very early stage of the W.I.P anyway, basic mesh looks good. Keep going.

TheCleverGuyz
General Jackson
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Posted: 29th Nov 2009 01:42
Yes, but then when you try to move something with the bone, it will just stretch it.

Fuzz
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Master Man Of Justice
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Posted: 29th Nov 2009 03:29
stens clip maybe to big ?

Fuzz
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Posted: 29th Nov 2009 04:36
Yeah, thanks. Does look a tad big.

Master Man Of Justice
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Posted: 29th Nov 2009 05:00
LOL it looks good but i cant believe i missed this. THERES NO IRON SIGHTS FTW lol.
how to aim lol

Fuzz
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Posted: 29th Nov 2009 05:02
There is but you cant see them in that picture.

Master Man Of Justice
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Posted: 29th Nov 2009 05:26 Edited at: 29th Nov 2009 15:19
Lol iron sights have 2 parts you need a tip at the end @least

Vent
FPSC Master
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Posted: 29th Nov 2009 06:55
PW Productions
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Posted: 30th Nov 2009 00:32 Edited at: 30th Nov 2009 00:35
Those look great Can't wait to see 'em animated.

My only suggestion is for the bar; I know you're not finished, but I remember the BAR having very skinny, long cylinders on the side of the front barrel, I think? I can't find a good image of it, though. Maybe you know what I'm talking about?

Cheers and Nice work

PWP

EDIT:

That didn't help very much... Oh well. Forget it. Add a bipod that is undeployed/folded. I think that's what I meant Sorry, lol

Fuzz
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Posted: 30th Nov 2009 02:05
Thanks, PW Productions. I want to animate the BAR so when you aim, the bipod is deployed.

Asteric
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Location: Geordie Land
Posted: 30th Nov 2009 17:57
You really need to define your shapes more. Take a look at my model, its old and unfinished, but it utilises unique proportions, your model at the moment is a "cardboard cutout"



Also, where are all of your polies going? you are at 636 with an incomplete model, mine is around 450 and im just about done(i was anyway)

Mind posting some wireframes?

Master Man Of Justice
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Posted: 30th Nov 2009 19:44 Edited at: 30th Nov 2009 19:47
the sten does infact have a down sight tip, otherwise it would be alot harder to aim accurately.
image attatched below.

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SJHooks
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Posted: 1st Dec 2009 04:48 Edited at: 4th Dec 2009 06:12
They are good, but (please take no offense to this) it seems that you traced the model on one axis using a reference image, filled in the faces, and extruded the model to make it look 3D (except for that first model ). When it comes to complex model like guns, try model each part seperately, by modeling in different meshes and then combining into the same mesh, or all in one mesh, and then put it together, this way you can easily make the inner parts of the model (the parts that the player can see anyways). Also, it might be better to round the edges by extruding each sharp edge once or twice diagonally to make a rond edge (during modeling). Cheers

Typos, they can't live without me.
Fuzz
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Location: Tasmania, Australia
Posted: 1st Dec 2009 09:41 Edited at: 1st Dec 2009 09:59
Quote: "Also, where are all of your polies going? you are at 636 with an incomplete model, mine is around 450 and im just about done(i was anyway)

Mind posting some wireframes?"


I need to lower the sides on the cylinders. Thats where most are, I think.

Sure. How do you render a wire frame in 3dsMax 9?

SJHooks: No offense taken, I'm still looking for some gun tutorials.

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