no waist? you mean like the exagerated narrow bit where the belt is?
The original was based more on real human shape (well, kinda). Threw that out when I decided to go for a slightly more cartoony look, hence the long legs, really narrow waist and broad shoulders.
I get what you mean about the lack of normal human proportions though, and have been messing around with the underlying mesh a little. Once I can figure out a way to effectively animate the overcoat as cloth I can show better definition on the legs, hopefully that will make the proportions slightly more human