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3 Dimensional Chat / Would Like C&C on this [Humanoid Character]

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Dia
21
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Joined: 16th Jan 2005
Location:
Posted: 29th Nov 2009 06:00
Finally worked up the guts to post something on here for general criticism. Still only a WiP texture, and I suspect the geometry needs a little tweaking before I can animate it properly

He is about 3700 polies for the closeup LoD... which is pretty huge but I wanted enough definition that he is able to be quite expressive with his hand gestures

Comments not only appreciated but NEEDED!
Dia
21
Years of Service
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Joined: 16th Jan 2005
Location:
Posted: 29th Nov 2009 06:00
...and the wireframe
Dia
21
Years of Service
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Joined: 16th Jan 2005
Location:
Posted: 29th Nov 2009 06:01
...and just a quick one to show some of the terrain he will be walking around in (placeholder textures, they weren't made by me!)
QuothTheRaven
23
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Joined: 2nd Oct 2002
Location: United States
Posted: 29th Nov 2009 06:02
He appears to have no waist.

Master Man Of Justice
18
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Joined: 13th Feb 2008
Location: Between Insanity and Intelligence
Posted: 29th Nov 2009 06:03
well for 3700 polies that is some awesome work. i suck at human character modeling so i cant really criticize on it but it is some great work, keep it up :p

lazerus
18
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Joined: 30th Apr 2008
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Posted: 29th Nov 2009 13:39
I looks very nice, though as it has been said he has no waist. Try searcxhing for reference pictures of men wearing overcoats to get the right flow across the waist. I havnt any meshs on hand so i cant really show you what i mean.

CoffeeGrunt
18
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Joined: 5th Oct 2007
Location: England
Posted: 29th Nov 2009 17:51
I like it, it seems very stylised...

Violence isn't the answer, it's the question...
Dia
21
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Joined: 16th Jan 2005
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Posted: 29th Nov 2009 18:55
no waist? you mean like the exagerated narrow bit where the belt is?

The original was based more on real human shape (well, kinda). Threw that out when I decided to go for a slightly more cartoony look, hence the long legs, really narrow waist and broad shoulders.

I get what you mean about the lack of normal human proportions though, and have been messing around with the underlying mesh a little. Once I can figure out a way to effectively animate the overcoat as cloth I can show better definition on the legs, hopefully that will make the proportions slightly more human
Pincho Paxton
23
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Joined: 8th Dec 2002
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Posted: 29th Nov 2009 20:35
Maybe widen the waist, and use this as reference...

http://www.partypants.co.uk/fancy-dress-site-images/neo-matrix-costume.jpg

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