Lets see if i follow you here, but i assume you have saved the UV face layout already and textured it, but realized it had unused space and want to resize the finished texture?
Once you saved the UV face layout and made the texture from that it's sort of too late to change the coordinates on the UV map.
Can try to set "Snap to Pixels" in the UV menu, and painstakingly move the vertexes on the UV map to position on the resized texture.
But i doubt the result will be any good.
Best thing is to plan the UV map and size the groups to fit the area as much as possible before finalizing the layout and exporting the face layout.
Had more than one occasion where i made the texture and wanted some changes in the model that required rearranged faces, then it's re texture time
Regards