last version
YouTube
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Old Images: (in the order they were taken)
[img]http://img705.imageshack.us/img705/7089/20477089.jpg[/img]
[img]http://img707.imageshack.us/img707/4058/45706182.jpg[/img]
[img]http://img707.imageshack.us/img707/2765/37245286.jpg[/img]
[img]http://img18.imageshack.us/img18/5935/84386835.jpg[/img]
[img]http://img268.imageshack.us/img268/9922/starts.jpg[/img]
[img]http://img25.imageshack.us/img25/442/55476029.jpg[/img]
[img]http://img25.imageshack.us/img25/751/20082461.jpg[/img]
[img]http://img37.imageshack.us/img37/4718/71451326.jpg[/img]
[img]http://img4.imageshack.us/img4/4079/41549358.jpg[/img]
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<more info coming soon>
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Lore:
Date = 1956
Location = Somewhere in Russia
Countrys Involved = USA/USSR
America make a virus to infect the USSR, in which america keeps a cure ready for their country to distribute when needed.
The USSR do not know the virus is made by the americans (maby the player gains intel at one point and tells them)
the virus is simple and it is made to cripple the ussrs economy by making people fall very sick, but at the same time, doesnt actually kill them.
or as the americans scientists call it "Humane" way of defeating the russian competition.
as the virus spreads into siberia it mutats and increases infectivity of very cold places and causes people to go dead minded,
and have a canabil attitude to other humans, but not towards other infected people.
the virus spreads fast around the northern areas of russia, but it spreads slowly in the warmer cities.
realising the threat now imposed to their country, and that their antidote to this virus is not effective, the americans send
troops to help the russians defend their country and ultimatly defending america.
the game is set entirly in russia and the player, can change at any time what country favors his presence.
there are pockets of russian resistance that unlike the goverment, do not want the russians help and will go out of their way to make the americans return to america.
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TODO:
= Done this version;
= Priority;
= Working on;
= Going to do;
= Somewhat Given Up;
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- Improved UI
~~~~~~~~~
- Character Menu
- fix menu background, large text problem.
- Sliding Collision, kinda, glitchy as hell.
- Self Model the stuff
- multiple weapons
- Minimap
- Crouch + Night = Sneak
- LOD terrain
- More Storyline
- Muzzle Flash
- Water Splash
- Sliding Collision Fixed
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Controls:
WASD + Arrowkeys = Walk
R = Reload
E = Use Object
Space = Jump
Shift = Debug Terrain
Ctrl = Crouch
F = Activate Torch
LMB = Shoot
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Log:
~~~Update Log of Outscape FPS~~~
All the programming is by Outscape, the heightmap is by Outscape, the Models are either by the TGC community, fps-files.com or Dark Matter.
v0.5:
- Menu Background
- Fixed ammo printing bug
- Loading Bar
- Improved Water
- Torch Light System
- Made Billboards simalar to that of their tree
- Fixed a randomating bug where things didnt randomate
- Fixed a FPS bug and increased it by 5-10.
v0.4:
- Put Animations Into A Timer
- Added day and night shading
- fixed starting cinematic bug
- Improved AI (will improve at a later date)
- BillBoarding (creation of forests)
- Bitmap Fonts
- implemented, splashing sounds, day(forest) sounds, night (cricket) sounds and gun shot sounds
- healthbar
- enemy healthbar
- Crosshair noise movement
v0.3:
- Fixed a swimming bug
- Fixed a "under the world" bug
- Added in basic AI, with waypoints to walk around
- added mission objectives including:
- Stealing a laptop
- Opening a box for intel
- Killing the enemy
- Looting the enemy for its gun
- Fixed a water bug causing a 20fps drop
- Added Storyline, with a tutorial
- Added Shooting
- Added Ammunition Counters
- Implemented a "use object" Key (E).
V0.2:
- Improved the skybox
- Added Ingame Time
- Added Day and Night effects
- Implemented the Sun
Credits:
- TGC (The Game Creators) Community
- http://www.fps-files.com, for their amazing models
Special thanks to:
- The very kind and helpful TGC Community.
~~~Programmed Using Dark GDK~~~
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