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Dark GDK / Coding Help

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Terrestrial Productions
15
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Joined: 23rd Jul 2009
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Posted: 30th Nov 2009 00:16
Hi I need help with a script for two objects has a certain number and one with the highest wings but i want it to be able to fit any objects not just the two i'm using. Any help here?


Terrestrial Productions
Marsh0
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Posted: 30th Nov 2009 01:37 Edited at: 30th Nov 2009 01:37
Could you explain it a little more im having trouble understanding.

Do you mean wins? not wings?
Terrestrial Productions
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Posted: 30th Nov 2009 03:12
Sorry I was rushed to write that. Here is the code that I have so far.
Quote: "
#include "DarkGDK.h"

void DarkGDK ( void )
{
int RandomNumber = dbRND ( 4 );

int ObjectOneAttack = 2;
int ObjectOneDefense = 2;
int ObjectOneStrength = 2;
int ObjectOneFight = ObjectOneAttack * RandomNumber + ObjectOneStrength * RandomNumber / RandomNumber;
int ObjectOneDefend = ObjectOneDefense * RandomNumber + ObjectOneStrength * RandomNumber / RandomNumber;

int ObjectTwoAttack = 2;
int ObjectTwoDefense = 2;
int ObjectTwoStrength = 2;
int ObjectTwoDefend = ObjectTwoDefense * RandomNumber + ObjectTwoStrength * RandomNumber / RandomNumber;
int ObjectTwoFight = ObjectTwoAttack * RandomNumber + ObjectTwoStrength * RandomNumber / RandomNumber;

int Offense = ObjectOneFight && ObjectTwoFight;
int Defense = ObjectTwoDefend && ObjectOneDefend;

int Loser = ;

dbSyncOn ( );
dbSyncRate ( 60 );

dbMakeObjectBox ( 1, 2, 8, 2 );

dbMakeObjectBox ( 2, 4, 4, 4 );
dbPositionObject ( 2, 0, 7, 0 );

dbPositionCamera ( 0, 5, -15 );

while ( LoopGDK ( ) )
{
dbSync ( );

if ( dbKeyState ( 17 ) )
dbPitchCameraUp ( 1 );
else if ( dbKeyState ( 31 ) )
dbPitchCameraDown ( 1 );
if ( dbKeyState ( 30 ) )
dbRollCameraLeft ( 1 );
else if ( dbKeyState ( 32 ) )
dbRollCameraRight ( 1 );
if ( dbUpKey ( ) )
dbPositionCamera ( dbCameraPositionX ( ), dbCameraPositionY ( )+1, dbCameraPositionZ ( ) );
else if ( dbDownKey ( ) )
dbPositionCamera ( dbCameraPositionX ( ), dbCameraPositionY ( )-1, dbCameraPositionZ ( ) );
if ( dbLeftKey ( ) )
dbMoveCameraLeft ( 0, 1 );
else if ( dbRightKey ( ) )
dbMoveCameraRight ( 0, 1 );
if ( dbKeyState ( 19 ) )
dbPositionCamera ( 0, 2.5, -15 );

if ( dbControlKey ( ) )
if ( Offense < Defense )
Offense = Loser;
else if ( Offense > Defense )
Defense = Loser;

if ( Offense ( ) = Loser )
dbDeleteObject ( Loser );
else if ( Defense ( ) = Loser )
dbDeleteObject ( Loser );

}
return;
}"

I'm trying to make it so that you have a random attack/defend stat and if you lost than you take damage or delete the object which is what i'm doing up there.


Terrestrial Productions
Caleb1994
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Location: The Internet you idiot!
Posted: 30th Nov 2009 06:52


the variables Offense and Defence are being used as functions here(thats what it looks like)


the && operator is a check. it will return 1 or 0. so your saying Offense = ObjectOneFight > 0 and ObjectTwoFight > 0

which would probably return 1. so Offense and defence are always 1 because i don't see a way that your ObjectFight variables can be 0 or negative

New Site! Check it out \/
Lilith
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Location: Dallas, TX
Posted: 30th Nov 2009 16:36
Quote: "if ( Offense ( ) = Loser )
"


I don't believe you can set a function call as an lvalue. Did you mean to use == instead of = ?

Lilith, Night Butterfly
I'm not a programmer but I play one in the office
Caleb1994
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Location: The Internet you idiot!
Posted: 1st Dec 2009 00:48 Edited at: 1st Dec 2009 00:48
Offense is a variable. there is no definition of a function called Offense()

New Site! Check it out \/
Diggsey
18
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Location: On this web page.
Posted: 2nd Dec 2009 00:24 Edited at: 2nd Dec 2009 00:25
@Terrestrial Productions
1) If Offense is a variable, why do you have () after it???
2) '=' is the assignment character in C++, '==' is the comparison operator.

Terrestrial Productions
15
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Location:
Posted: 7th Dec 2009 00:51
Sorry guys but i haven't had time to get good at coding. Thanks for all the help I'll put up the new code sometime later when i update it. Thanks alot!!


Terrestrial Productions
Terrestrial Productions
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Posted: 7th Dec 2009 01:11
How would I put text on the screen like the characters health?
Heres the code
Quote: "int ObjectOneHealth = 10;

//the main loop now

dbText ( 0, 0, ObjectOneHealth );
"

when I do that it has error. What would i put in there to show the variable?


Terrestrial Productions
puppyofkosh
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Posted: 7th Dec 2009 02:18
You could use dbStr (ObjectOneHealth); but you'd have to de-allocate the memory yourself.
Freedom Fighters
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Posted: 7th Dec 2009 02:34
you have to string the variable
use


Problem Solution That Never Fails: "Build A Bridge And Get Over It"
Bran flakes91093
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Location: Crazy Land
Posted: 7th Dec 2009 03:11
Or how about you use it safely:



Your_Health = (My_Mood == HAPPY) ? 100 : NULL;
Hassan
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Location: &lt;script&gt; alert(1); &lt;/script&gt;
Posted: 7th Dec 2009 13:02
@ bran flakes: do you need to do the same thing when you use sprintf instead of dbStr?

Bran flakes91093
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Location: Crazy Land
Posted: 7th Dec 2009 20:52
No, not unless you allocate memory yourself.

Without allocating memory:



With allocating memory:



Your_Health = (My_Mood == HAPPY) ? 100 : NULL;
Hassan
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Location: &lt;script&gt; alert(1); &lt;/script&gt;
Posted: 8th Dec 2009 12:59
oh, i see, thanks.

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