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Geek Culture / Is this a good video card?

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Falelorn
21
Years of Service
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Joined: 19th Jun 2003
Location: Canada
Posted: 3rd Sep 2003 08:47
XFX GeForce FX5200 128MB DDR Video Card

API Support DirectX, OpenGL
Card Type 2D/3D
Clock Speed of Video Memory 350 MHz
DVD Acceleration Yes
Fill Rate 1 Billion Texels
Included In Box Drivers, Cables, Manual
Included Software Drivers, Multimedia
Interface AGP
Maximum 2D Resolution (At 32-Bit Colour) 2480 x 1536
Maximum 3D Resolution (At 32-Bit Colour) 2480 x 1536
Number of Polygons Per Second Not Rated
Operating System Compatibility Windows 95+
Processor Type GeForce FX5200
Remote Control No
S-Video Output Yes
System Requirements PC w/AGP Slot
TV Out Yes
TV Tuner (Yes/No) No
Video Compression No
Video Memory 128MB
Warranty 1 Year Parts & Labour

Never bought a game card before, just Matrox, and ATI for business.
IanM
Retired Moderator
22
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 3rd Sep 2003 10:26
It's a good cheap card. I have one myself
Falelorn
21
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Joined: 19th Jun 2003
Location: Canada
Posted: 3rd Sep 2003 10:29
Its $70.00 CDN reg $170.00 CDN.

Thanks IanM im going to get it.
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 3rd Sep 2003 11:11
that'd be around $80usd £50 right? ... seems fair for the card.
try to find out what Core speed & how many Vertex/Second it can process.

my Creative Blaster5 FX5200 64mb is capable of pushing 63million verticies/second ... whereas the MSI FX5200 128mb is only capable of pushing 58million, there's also a 50mhz clock difference too as mine runs at 250mhz and will overclock to 320mhz until the card reports overheating - whereas the MSI one is a 200mhz clock and will only go as high as 250mhz before it starts to overheat.

So just look around to see if you can get the best speed for price, don't be afraid to ask "just how much vertex processing per second can this card do?"

remember a 9500pro can do around 70million and the 9200pro can also push around 55million ... its good to know how much the competition is capable of pushing because alot of people don't seem to care about shaders right now and pure polygon pushing - the more vertex you can push the more polygons you can too.

if you think that around 50million verticies/second translates to roughly 750,000 polygons (triangles) per scene ... so you can pretty much work how how many polygons per million vertex are

unfortunately no card can truely speed up a slow engine ::cough-dbstandard-cough:: but atleast they'll make the burdon easier.

Falelorn
21
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Joined: 19th Jun 2003
Location: Canada
Posted: 3rd Sep 2003 12:13
$70.00 CDN is $45.00 USD or so.
CattleRustler
Retired Moderator
21
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Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 3rd Sep 2003 18:03
yes its a good card but make sure it's the ULTRA version.

-RUST-
Ian T
22
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Joined: 12th Sep 2002
Location: Around
Posted: 3rd Sep 2003 18:19
Pretty good for that price

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the_winch
21
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Joined: 1st Feb 2003
Location: Oxford, UK
Posted: 3rd Sep 2003 23:21 Edited at: 4th Sep 2003 04:06
Quote: "whereas the MSI one is a 200mhz clock and will only go as high as 250mhz before it starts to overheat."


Funny how my msi card defaults to 250mhz doesn't even have a fan on the heatsink and has no heat problems.

Have you even used one or are you just making stuff up again?

http://winch.8bit.co.uk/db/card.htm
http://winch.8bit.co.uk/db/card.jpg
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 4th Sep 2003 04:57
Winch nVidia GPU's are capable of 2 seperate clock cycle speeds for the core...

Standard Speed, which is used for desktop operations and general 3D use - essentially the most stable speed without doing any processor intensive tasks.
Performance Speed, which is more commonly known as 3D Acellerated Speed ... which is the ACTUAL speed of your GPU when it is running any GPU intensive application e.g. DirectX based.

My Creative Card is capable of 250mhz standard & 320mhz performance, both use different areas of the card's GPU for thier operations which is why they can be set to different speeds with no performance hit.

This is prior to the Overheating Symbol appearing (a little warning asterik after the mhz speed) ... this shows that the processors heat has exceeded the 95°f maximum safe heat range. If you attach a fan then your capable of pushing the processor a bit higher that this, can take it up another 50mhz without worry - but there is really no point going to far above the memory rating, and its best to try and keep the numbers synced at multiples of the other (else you'd get a jitter effect within Dx and OpenGL whilst one tried to catch up with the other)

all GeForce GPUs have a standard Core of 250mhz or above,
GeForce256/GeForce2/GeForce3 all have 250mhz standard Core speed
GeForce4 is dependant on a number of factors but most actually start at 300mhz and only the GeForceFX 5200mx has the core of 250mhz everything else is faster.

But the core speed directly translates to how many vertices you can push per second.
My advice to you Winch is to find out just how many Vertices/sec your card can actually push - and you'll know the real processor speed.

or you could goto www.nvmax.com and download Rivatuner

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