Yeah I have some thing to start world flame war 3.
No only kidding.
I have made suggestions before that could have been implemented fairly
easy.
One was a better entity placement system compared to the current 45 degree angle system.
The one of the others have been to have additional flags in the code to allow for disabling collision detection to allow static entities as well as segments passable a sort of clip and noclip mode.
This will allow closing of unaccessible areas but allow light mapping to pass as well as flags blocking light mapping this can then be expanded further to make meshes that light sources can be placed in to get that spot point and directional Light mapping at any angle you want.
However the comment as always has been after the migration version which I can understand.If the actual implementation of some of the users suggestions will take place after the migration version....well.........
Is up for discussion....
Just a note there are some known features that will becoming after the migration version sooner or later it does concern water for example.Lee is planning or has planned to allow water to be painted like segments which will allow for separate sections of water planes and in some ways improve performance not just for X10.
I have not said this before, these discussions are useless you should have learned this by now this has been going on since early days.
Asking for this feature or that feature only to be told later.I guess some people are still waiting for features requested nearly 2 years back..
So I'm not keeping my hopes for any thing from TGC...I have learned the hard way.
So I rather focus on creating games and models and improving skills so if that elusive FPSC magically falls from the sky I will not be were I started moaning about a save bug or way Pixel shader 26
has not been implemented.
Pointless Assault video
http://w13.easy-share.com/1408971.html