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Dark GDK / Multi-textured Objects with Normal or Bump Mapping

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Aldur
17
Years of Service
User Offline
Joined: 8th Oct 2007
Location: Melbourne, Australia
Posted: 3rd Dec 2009 08:17
What is the best way to go about normal/bump mapping a multi-textured object exported in .x format?

I know I could use a shader, but how would I apply it to a more complex object, say a house with interior and exterior?

Thanks all.
Aldur
17
Years of Service
User Offline
Joined: 8th Oct 2007
Location: Melbourne, Australia
Posted: 6th Dec 2009 13:05
I have solved this, it was quite simple.
Thanks anyway!

P.S. Post if you want to know how I went about it, it's late and I can't be bothered typing it all out at the moment!
Sweemoo
15
Years of Service
User Offline
Joined: 8th Jan 2009
Location: 127.0.0.1
Posted: 9th Dec 2009 14:02
Id like to know how you applied the normal maps without a shader please
Aldur
17
Years of Service
User Offline
Joined: 8th Oct 2007
Location: Melbourne, Australia
Posted: 13th Jan 2010 22:08
I had to use a shader along with painting uvw maps.
It's a lot slower but gives a much nice finish in my opinion!

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