Quote: "Because, The FPSC game isn't made for xbox, The MW2 version for the 360's Programming code is so much different too that of the PC version.
So please, understand before jumping to conclusions."
I do understand and I'm not jumping to conclusions.
You must have also misunderstood me.
Quote: "i mean your argument makes no sence, How can a PC which has more RAM, and a more powerfull CPU, Lag in games that the 360 doesn't."
Optimization. The boys at MS know how it works and also, the
game dev teams know how it works. You don't know so you would
just default to how you understand a computer to work.
The game would be running off a DVD, just like MW2.
MW2 is for both the pc and the 360. This tells us that optimizing
was done so that the game can run just as it would on the pc.
I'm just saying that someone needs to find out how they do
conversions and of course the game may need to be heavily modified.
BUT, I do agree that the way the FPSC games would be after built,
IS NOT SUITABLE for a quick toss onto the 360 or PS3.
Hence the emulation theories and conversions.
I think Wraith has a good starting point here.
But please, don't constrain yourself to thinking inside the box.
Games aren't built on the 360, they are built on the pc.
I'm sure they aren't playable on any at first.
They usually tone down the game and make it usable for a console.
It would take work but its not impossible.
EDIT: Also, if you look at the specs for both.
The Xbox360 has 512 MB memory. The EDITOR runs just fine on 512 MB.
The games also run very smoothly if the designer knows what hes doing.
-Indestructible-