Fantastic bud, love the new write up. I must agree 110% with what you've discussed and gone over in your latest post; this definitely serves as a perfect memorandum for countless forum members, it's a shame this isn't getting the attention it deserves Gunn3r, you're addressing some quality topics and very beneficial prompts for all users of the program - specifically speaking of Post #2, the many users who create posts just as you've mentioned. I agree strongly that the more time spent in just simply creating a
post for your game project goes a long way for the initial reaction of others trying to get interested or acquainted with it; I've personally found most often that I get an
instant enthusiasm for a new title I see in the WIP section if I open it up, and just like
Canalyst, find myself with a well written, well formatted and over all well presented first post for a project. First impressions in life are always meant to be your best, for as they say you only get one - this same principle and theory should always be maintained with even the FPSC forums in my honest opinion.
When it comes to trying to implement detail and take time to produce the best that I can from whatever resources I have to use, and the look, feel and atmosphere I'm striving for, I must admit I do really try here. I've yet to showcase anything on the forums (a reason for that actually, which I'll get to in a second here), however in the years I've created little things here and there with FPSC, whether it's a room or two, or a map to run through testing a new character, model, skybox or game concept, I really try and put all I can into it. It takes time, but I've found that in the end when you hit
test game and see those ideas come alive, it's far more rewarding than a bare room with a mis-matched sky and no lightmaps.
I have one point I'm itching to get out, and was curious what you might have to say on the subject - or anyone else for that matter - but the reason I've had such a difficult time actually producing something decent and forum worthy, is a frustrating little habit I've grown:
I've always told myself,
I won't ever post a game on the WIP board until I've got a major head start, multiple levels completed with more on the go, and an over all project that's not just on it's foundation, but literally 'in progress' with a conceivable finsih. Now, I've started dozens of games and ideas and little projects under that basis, and under the thought process that "this was it, this one will be the one I finish!", and then half way through, or a level or two in, interest is lost and I move on to another so-called "perfect" idea that I'm convinced I can complete. Then the circle just continues. This is understandably a problem I've got with just sticking to something and pulling through, however, without digressing too much here, I was simply curious if you had any hints, tips or tricks to staying true to a game you initially love, and pulling through with it without letting the enthusiasm die off? I realize a
lot of that lies in my
willingness to use this engine and create a game - but any sort of advice you could toss out, recommendations or theories about this would be more than appreciated.
I'm looking forward to your next post man, this is really inspirational in and of itself and the farther you expand on your ideas with this, I believe the further it will become something even more valuable than it already is in this community.
Cheers
Life would be much easier if I had the source code.