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3 Dimensional Chat / Asteric's Models and Media

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Shadowtroid
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Joined: 23rd Dec 2009
Location: nope
Posted: 11th Apr 2010 17:24
I love it.

I want to shoot this thing off. Do you plan to use it in anything?

Camouflage Studios
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Posted: 11th Apr 2010 18:22
I like everything but the handle looks a little bit too much like marshmellow

banner.jpg
Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 12th Apr 2010 22:49
Thanks for the comments, i am back from a short holiday, which was great apart from a have managed to rip a muscle or tendon in my calf, which means i can barely walk.

As for the softness Camo, its soft so that i can make the normals bake come out nice, the final product will be a lot more defined.

Asteric
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Posted: 14th Apr 2010 19:47


Started on a sci-fi rifle for a competition.

Asteric
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Posted: 14th Apr 2010 21:07
Big update, steaming through this one.



Asteric
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Location: Geordie Land
Posted: 14th Apr 2010 21:10
Better render of it:



Hassan
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Location: <script> alert(1); </script>
Posted: 14th Apr 2010 21:15
that looks sweet

Asteric
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Location: Geordie Land
Posted: 14th Apr 2010 21:16
Thanks, sorry for the low res image, im still just blocking the main shapes in.

lazerus
15
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Posted: 14th Apr 2010 21:29
Looks great, lol i was about to start a scfi gun, but youv marked it so ill use my goto idea.

Cant wait to see it finished ^_^

Quik
15
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 14th Apr 2010 21:31
so much for back to basics eh?

looks really good^^


[Q]uik, Quiker than most
Asteric
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Location: Geordie Land
Posted: 14th Apr 2010 21:34
Thanks for the nice words Laz

And quik, haha yeah, anti basics i guess.

Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 14th Apr 2010 22:57
More updates:



PW Productions
14
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 15th Apr 2010 00:38
Quote: "You do know this is the high-poly bake, right?"


Sorry:S I guess I just skipped something... Jeez.

New Site is up! Go check it out!
Asteric
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Location: Geordie Land
Posted: 15th Apr 2010 01:11
No problem, its just that a few people here have the idea that High poly=bad. Didn't mean to offend.

Asteric
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Location: Geordie Land
Posted: 15th Apr 2010 01:59 Edited at: 15th Apr 2010 01:59
More updates, sort of leaving the scope until tomorrow as it will be a very tricky piece to make, judging from the reference pic.



Shadowtroid
14
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Joined: 23rd Dec 2009
Location: nope
Posted: 15th Apr 2010 13:03
Wow Asteric! That looks really good.

Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 15th Apr 2010 13:48
Thanks man, i guess it is time for me to start this scope.

Asteric
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Posted: 15th Apr 2010 17:47
Sorry for the double post, would anyone benefit from a walkthrough video of how i do some of my gun? A few people have requested one, so i thought that i would ask.

Quik
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Location: Equestria!
Posted: 15th Apr 2010 17:49
if u have nothing on ur mind, yeah, what do u mean by "walktrhough" ? a speed video showing quickly how u did or a tutorial alike? which ever of them would be really cool^^


[Q]uik, Quiker than most
Asteric
16
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Location: Geordie Land
Posted: 15th Apr 2010 17:50
Basically, a video of me modelling a piece of the weapon, and talking through some techniques i use.

Quik
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Location: Equestria!
Posted: 15th Apr 2010 17:52 Edited at: 15th Apr 2010 18:00
that would be handy^^ long time since i watched tutorials and, i think u could learn many here a thing or two =)

edit: and, u might learn something for urself XD


[Q]uik, Quiker than most
Asteric
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Location: Geordie Land
Posted: 15th Apr 2010 19:45
More updates, feel free to crit away. Biggest issue i have now is with the smoothing on that foregrip. Working on it now.



AutoBot
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Joined: 25th Sep 2009
Location: Everywhere
Posted: 15th Apr 2010 19:53
No doubt one of the best models I've seen in a while, are you planning on texturing this?

I'd also like to see how you do this via a video tutorial
Asteric
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 15th Apr 2010 20:03
Thanks, yeah i will be texturing this, may be a while yet though, as i still have to make the low poly, uv map it, and bake the nrmals and AO.

Quik
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Location: Equestria!
Posted: 15th Apr 2010 20:25
are u using a diff colour for each render lol? XD looking great man


[Q]uik, Quiker than most
Asteric
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 15th Apr 2010 20:46
Haha, im just messing around to see which colours works best.

Asteric
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Posted: 15th Apr 2010 22:21
More updates!



JLMoondog
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15
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Joined: 18th Jan 2009
Location: Paradox
Posted: 15th Apr 2010 22:45 Edited at: 15th Apr 2010 22:46
Looks nice. My only crit is the gun grip looks too wide and uncomfortable. Also seems like the type of heavy weapon that requires a small tri-pod stand to help you stabilize it.


Asteric
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Location: Geordie Land
Posted: 15th Apr 2010 22:50
Thanks for the crit, the angle is probably a bit off, but the gun is not as big as it seems, if you look at the handle. The grip is a funny one, im actually sort of making a thinner section underneath for holding, and using the chunks piece to act as sort of a guard from someone slipping their fingers into hot places. I am planning to add in a bi-pod stand soon also, so that should even the weight out, busy making a more side-angle render.

Asteric
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Location: Geordie Land
Posted: 15th Apr 2010 22:59
Here is a rendered image.



JLMoondog
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Posted: 16th Apr 2010 00:31
Very cool. For some reason I see that large cylinder part spinning when you fire...though if your shirt got caught in it you'd be in a whole heap of trouble.


Asteric
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Posted: 16th Apr 2010 00:32
I just intended it to be a cylindrical mag, but an incredibly dangerous spinning firing mechanism dangerously close to the body sounds just as good.

Xyus
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Posted: 16th Apr 2010 03:26
That Sci-Fi rifle kicks cheese.

Which is my weird way of saying that it's awesome. I could see [insert game character here] kicking some zombie/alien/zombie-alien posterior with that.
Asteric
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Posted: 16th Apr 2010 03:33
Thanks, but eh, i have to say that is very one weird phase

Thanks for the nice compliment though

Xyus
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Posted: 16th Apr 2010 04:02
Is it still weird when there is an official medal for it?

Happy Cheesecake
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Joined: 16th Jun 2009
Location: My non-vice-presidential refrigerator.
Posted: 16th Apr 2010 08:16 Edited at: 16th Apr 2010 08:16




Anyways, Asteric, you have some outstanding models on the topic. Please, keep it up.

Asteric
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Location: Geordie Land
Posted: 16th Apr 2010 13:17
Haha, awesome medal

I have to say all of these comments are most kind, they really keep me going, expect some more updates soon.

Asteric
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Posted: 16th Apr 2010 15:25
Small update, started on the mono-pod thingy, may make it a bi-pod but im not sure.



Asteric
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Posted: 16th Apr 2010 20:59
More updates, almost done with the high res mesh(1.03million polygons is sorta killing my pc)

Drafted out some colours, next step, low poly.



Hassan
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Posted: 16th Apr 2010 21:01
hah, nice!

Asteric
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Posted: 16th Apr 2010 21:53
Thanks, the low poly started at 150,000 polygons, managed to get it down to 50,000. Looks like its going to be tough to get it low poly.

Black Profductions
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Joined: 15th Sep 2008
Location: Argentina
Posted: 17th Apr 2010 04:47
Really looking forward to see the low poly one, and a wireframe of both, becouse taking a weapon from soo much polys to 8000 is not an easy thing
Looking great asteric

Asteric
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Location: Geordie Land
Posted: 17th Apr 2010 05:14
Sure thing, the low poly is a pain, manually getting rid of 142,000 polygons is rather tedious, managed to get them down to 28,000 now, still a fair bit to go.

Asteric
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Location: Geordie Land
Posted: 17th Apr 2010 18:41
Managed to get 150,000 polygons down to 4,600, which i have to admit was not much fun. I still have a few places i want to optimise first before moving on to the uv map.



Mazz426
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Location: Edinburgh
Posted: 17th Apr 2010 18:51 Edited at: 17th Apr 2010 18:51
looks good, a few areas that i think could be further reduced but they're few and far between, and from 150,000 to 4,600 is impresive, now the only thing left to do is have one of these , good job

mike5424
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Posted: 17th Apr 2010 18:59
Nice! You should remove the tri's though

---
Asteric
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Posted: 17th Apr 2010 19:06
Yeah, like i said on MSN mike, they will just be put back in again

Mazz, i agree, im searching for any un-needed polygons now.

JLMoondog
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15
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Location: Paradox
Posted: 17th Apr 2010 20:16
mike: What tri's? Is mesh actually is very well optimized. ''


Asteric
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Location: Geordie Land
Posted: 17th Apr 2010 20:20
Thanks Josh, just to clear up, any tri's were originally quads, but i have collapsed them to save polygons, in some areas they blend from tri's into quads, this is because i could not removes some edges due to the shape of the mesh being deformed.

I am almost ready to upload a 25 minute video which is basically me just making the mono-pod area.

lazerus
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Posted: 17th Apr 2010 20:50

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